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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping  (Read 630275 times)

Histidine

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #360 on: October 15, 2020, 09:21:20 PM »

You need to take the core to Omicron, found in the middle of a bunch of derelict ships in the Promise system. He emits a very long range (possibly system-wide) beacon ping.
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Rag

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #361 on: October 15, 2020, 10:32:55 PM »

You need to take the core to Omicron, found in the middle of a bunch of derelict ships in the Promise system. He emits a very long range (possibly system-wide) beacon ping.
But thats the thing, I already got the core by beating up the remnants at the station but there's nothing else! Never found any derelict ships or anything else emitting a large beacon ping aside from the station itself. I remember it being like that even before I fought said station.


If theres meant to be a derelict ship of some kind it never spawned for me in the first place then, I double checked the system and even flew far away from the center of the system and there was nothing.
(Well at least another other poor soul that has the same issue as me can find out from my failings)
« Last Edit: October 15, 2020, 10:34:38 PM by Rag »
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Flacman3000

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #362 on: January 03, 2021, 05:29:23 PM »

is after the battle to get the sierra core supposed to lag massively?
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Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

Flacman3000

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #363 on: January 03, 2021, 05:44:41 PM »

You need to take the core to Omicron, found in the middle of a bunch of derelict ships in the Promise system. He emits a very long range (possibly system-wide) beacon ping.
But thats the thing, I already got the core by beating up the remnants at the station but there's nothing else! Never found any derelict ships or anything else emitting a large beacon ping aside from the station itself. I remember it being like that even before I fought said station.


If theres meant to be a derelict ship of some kind it never spawned for me in the first place then, I double checked the system and even flew far away from the center of the system and there was nothing.
(Well at least another other poor soul that has the same issue as me can find out from my failings)

I have exactly the same issue as you  :-[
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Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

ctuncks

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #364 on: March 09, 2021, 09:37:06 PM »

Just been mucking around with the Lance Cannon and noticing the shots often seem to veer off wildly (often slamming into friendly ships), according to the accuracy profile it should have only a permanent deviation of 2. I didn't see anything in the weapon or projectile file either. Am I missing something? Why do the shots fly so far off target?
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NaitNait

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #365 on: March 16, 2021, 04:41:08 PM »

Had the Torment class destroyer not being destroyed properly and redeploying in subsequent fights, unkillable with commands. Checked ships.csv and didn't find any issues with 0 ordnance points, not sure where the problem may be. (v1.5.3i)
« Last Edit: March 16, 2021, 04:42:44 PM by NaitNait »
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JJ_Sheridan

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #366 on: March 28, 2021, 04:59:34 AM »

Been using this mod for a while, thanks a lot! :D

Any chance for an update for v 0.95a?
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Inventor Raccoon

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #367 on: March 28, 2021, 06:59:03 AM »

Been using this mod for a while, thanks a lot! :D

Any chance for an update for v 0.95a?
Glad you like it! A 0.95a update will be in the works very soon.
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JJ_Sheridan

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #368 on: March 29, 2021, 12:32:11 PM »

Been using this mod for a while, thanks a lot! :D

Any chance for an update for v 0.95a?
Glad you like it! A 0.95a update will be in the works very soon.

Fantastic! You're the best :*
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Inventor Raccoon

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Re: [0.9.1a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #369 on: March 29, 2021, 09:08:50 PM »

Hi, all. New update out that adds compatibility with Starsector 0.95a. It also includes a couple of balance changes, tweaks to the quest, a few removals, and a major adjustment of a certain ship. It should feel more unique and powerful now.

Plans for Arsenal Expansion at the moment have not changed - at some point during this update cycle it will be deprecated and its campaign content (and potentially a few specific ships/weapons) split off into Secrets of the Frontier. Content additions will be minimal but I will do my best to support it with bugfixes and the like until the next major Starsector update.

Changelog below.
Spoiler
- 0.95a compatibility
- Minor quest updates, major updates to the quest's reward
- Theseus - reduced flux capacity (22500 > 20000) and dissipation (1350 > 1150)
- Cackle - reduced EMP emitter energy damage (50 > 25) and increased cooldown (3.5s > 6.5s)
- Reaver - reduced shield health (1400 > 1200)
- Daemon - no longer equipped with a Graviton Lance
- Removed: Asgard station, Pawn frigate, Vatinae fighter, Anti-Ship Mine Bays hullmod
[close]

There is a specific bug that I am aware of in this release but is pending a fix by Alex, concerning the ship adjustment:
Spoiler
You can set the Vow as your flagship, which will cause unintended behavior. Swap back with the ship's existing officer to fix this. If you want to pilot the Vow, use Transfer Command after the battle has begun (if the option is greyed out and unusable, tell me, it's a bug)
[close]
« Last Edit: March 29, 2021, 09:34:55 PM by Inventor Raccoon »
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lechibang

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Re: [0.9.1a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #370 on: March 29, 2021, 09:35:18 PM »

The title is still 0.9.1 tho  :D
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Do it yourself, as people always say.

MerkyJerk

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Re: [0.95a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #371 on: March 30, 2021, 02:28:48 AM »

Hey, love your mod, I was wondering if you could at least link older versions of the mod at some point? I'd love to play with it in 9.1 again. Think you could update that Nexus page a bit?
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Inventor Raccoon

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Re: [0.95a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #372 on: March 30, 2021, 08:14:34 PM »

Issued a hotfix for a potential crash when refitting the Vow.

Hey, love your mod, I was wondering if you could at least link older versions of the mod at some point? I'd love to play with it in 9.1 again. Think you could update that Nexus page a bit?
I'll consider it sometime. In the meanwhile you can click here for a link to version 1.5.3i.
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ShpunkY

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Re: [0.95a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #373 on: March 31, 2021, 01:33:19 AM »

can you recover the [REDACTED] ships in this mod with the [REDACTED] skill ?
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Inventor Raccoon

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Re: [0.95a] Arsenal Expansion v1.5.4 - Finding Anthems in the Fray
« Reply #374 on: March 31, 2021, 08:43:45 AM »

can you recover the [REDACTED] ships in this mod with the [REDACTED] skill ?
Yes, they're all set to be recoverable with the Automated Ships skill.

Also, issued another hotfix for a potential crash during the quest.
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