Hi, love the mod, especially the Flourish. It's everything I love in one speedy package.
However I've noticed that it seems to eat supplies like crazy after it's been damaged, especially in hyperstorms. It always takes massive hull and armor damage from strikes that the supply-to-repair counter states will take 24 supplies to repair (consistently) but actually ends up using upwards of 40 supplies to repair all the damage. For a frigate that's excessive. It makes it damn near unusable in campaign without commands to replace the supplies it pisses away either from battle or hyperspace damage, particularly in early game fleets.
It also seems to take way longer than expected to finish the repairs (about twice as long as listed in the overview). I think this might be why it goes through so many supplies (keeping up the supply usage but fixing damage at half the rate). I'm certain that this must be a bug.
<another edit> after some more testing the supply sink definitely appears to be a result of hull and armor damage, of which hyperstorm strikes cause large amounts of, and does not (as far as I can tell) have anything to do with CR recovery. I haven't tested other ships from AE for this behavior, so I'm not sure if any of them have the same issue.