Heya. Sorry, I didn't have the time to post my Starsector.log right away- I just recreated the issue and noticed another bug related to setting it to `true`- and then realized you fixed both!
Thanks so much, this version doesn't contain either issue I had previously experienced.
You're a very attentive dev, and I appreciate all the work you put into this mod, I like it a lot.
Just for some feedback, as to why I (and maybe others?) wanted to remove the Eyrie in our games.
Starting out, there's no real stated reason for the Eyrie and IX battlegroup existing.
As a player, I tried to find info on the Eyrie without risking my vessels- and found that I couldn't find anything. I found myself asking questions that fit into three categories.
Who are they- and how to they related to everyone else?
What faction-player interactions do they have that I need to be aware of?
What's their function to me, the player? Obviously the dev spent time adding them for my enjoyment.
Regardless, I don't intend this as criticism. I know too little about the Eyrie- which is the root cause for my intent to disable it. I hope I can help you see from a player's POV. As I said, I appreciate the work and care you put into your mod!