Just updated with a version that removes the System Hacker from markets.
Also, kind of an update, I probably won't be pushing out any new content updates until 0.8 launches (I'm assuming it comes out in a couple of weeks to a month), since the main thing I want to get done is the Conquest (R). I intend to use the station mechanics to give it two independent broadside shield generators, which obviously isn't possible until then, but if I can actually pull it off I think it'll be a great sight, a Conquest slinging fire all over the place, firing both broadsides at once while remaining protected, using less flux and becoming almost impossible to overload. Will probably remove all normal shielding, reduce the flux stats and make it slower with a burn drive-esque system, so it isn't too horribly OP. The use of station pieces as AI-controlled shield generators and weapon mounts seems very interesting to me. Maybe a Saboteur destroyer will have an automatic EMP generator or something whacky like that.