Hi, all. New update out that adds compatibility with Starsector 0.95a. It also includes a couple of balance changes, tweaks to the quest, a few removals, and a major adjustment of a certain
ship. It should feel more unique and powerful now.
Plans for Arsenal Expansion at the moment have not changed - at some point during this update cycle it will be deprecated and its campaign content (and potentially a few specific ships/weapons) split off into Secrets of the Frontier. Content additions will be minimal but I will do my best to support it with bugfixes and the like until the next major Starsector update.
Changelog below.
Spoiler
- 0.95a compatibility
- Minor quest updates, major updates to the quest's reward
- Theseus - reduced flux capacity (22500 > 20000) and dissipation (1350 > 1150)
- Cackle - reduced EMP emitter energy damage (50 > 25) and increased cooldown (3.5s > 6.5s)
- Reaver - reduced shield health (1400 > 1200)
- Daemon - no longer equipped with a Graviton Lance
- Removed: Asgard station, Pawn frigate, Vatinae fighter, Anti-Ship Mine Bays hullmod
There is a specific bug that I am aware of in this release but is pending a fix by Alex, concerning the ship adjustment:
Spoiler
You can set the Vow as your flagship, which will cause unintended behavior. Swap back with the ship's existing officer to fix this. If you want to pilot the Vow, use Transfer Command after the battle has begun (if the option is greyed out and unusable, tell me, it's a bug)