@Sy
Well, if you jammed Battleship so hard to make it drop shields or vent, that means it's already dead, but doesn't know it yet... Using torps in that case will just kill it faster, no less. Yes, I agree on range and 0-flux, but in very big fights with wings and *** flying all over the space, when you shoot guided ammo, especially in long range, it has VERY little chances to reach destination. Anyway, that's what I've seen in my time with SS.
If you try to equip ship with only rocket/missile/torpedos, it will be as defenceless as a puppy, which annoys me, because I can't really spec towards this kind of ship, other flux-reliant weapons are pretty much essential to have on any ship. Rebalancing current system would be some serious pain, I know, but the main difference is that other ammo types can't be taken down, only deflected with shield, that's the biggest disadvantage launch weapons have, so balancing them around that wouldn't be such a bad idea. My main point is that we don't fight one-on-one most of the times, in that case changing current weapon system would be dangerous, sure, but in massive fights, there's too much interference going on, so it happens very often when you saving up your precious torps for good opening and it just never comes, it's much more effective to just slam enemies with ordinary flux weapons.
@Megas
Yes, I read carefully full blog article on carriers revamp, it was very interesting read, since I basically main and particularly enjoy controlling carrier. It looks great on paper, but I fear for them not to become even more gimped than they are now, endless fighters sounds good, but considering OP limit, if we will be forced to get stuck with only low tier wings to be able to outfit ship so you can send it in combat and not get ripped to shreds in seconds if cornered by the few destroyers... Also curious how supercarrier role will be presented after these changes.
But aside from that it still doesn't seem to tackle launch weapon issues with fighters as it is now. It doesn't make sense to me how my bomber wing can pummel ships with torpedoes, for example: 2 bombers = 4 torps = 6-8 frames = 24-32 torpedos for the entire battle!
With update there won't be frames, so that means endless torps? Even if I have just 2 bomb wings available for the ship, it is still ridiculous in comparison that my carrier can sport maybe 2 or 4 launchers, which equals like 8 torps in best case scenario, and doesn't have bomber versatility for charge delivery.
I'm not a big fan of missiles, as it may seem from my posts, I just would like more variety and effectiveness in my loadouts and carrying missiles or rockets not only as occasional fireworks, lol. My original question was based on the attempt to build Destroyer with Energy + 2x High Explosive flux guns and 2x shield overload missiles, which I scrapped and just went 2x Kinetic + High Explosive and 2x Anti-Fighter SRMs, works great. More roles for launchers would be more welcome tho.