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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)  (Read 108264 times)

IonDragonX

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #105 on: June 15, 2021, 09:09:51 AM »

Interesting, its possible to change weapon slot types in ship mode.
I'll assume that this is a question instead of a statement.
Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details.
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Simbot34

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #106 on: June 17, 2021, 04:49:46 PM »

I'm trying to find something that will let me take proper screenshots of diableavionics ships with their weapons added on. Is there any way to do this other than going ingame, screenshotting each one, and then cropping it?
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joe130794

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #107 on: June 26, 2021, 07:23:31 AM »

Can anyone help I'm trying to use the weapon editor to create a new one but it won't load up the turret image at all. I've also tried editing the harpoon to change the image but no luck there either, Anyone got a video tutorial at all?
Thanks
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nocluewhatimdoing

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #108 on: July 26, 2021, 04:34:06 AM »

It doesn't seem like it's possible to load files for modded ships and weapons
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Lightning Dog

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #109 on: September 16, 2021, 05:59:26 AM »

For folks having issues with loading modded ships and files, or the image not loading: You first need to go to the File tab, and select "Load Mod", then load the mod with the files you are trying to edit. Hope this helps, cheers!
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Szass Tam

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #110 on: October 13, 2021, 10:48:52 PM »

Seems i cant load variants of moddet ships.
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Zeppelin17

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #111 on: November 23, 2021, 03:31:40 PM »

Any chance of having a Mac OSX version of this editor? Or maybe there's a workaround?
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nathan67003

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #112 on: November 24, 2021, 03:15:47 PM »

It can be run through WINE and such, but I'm asking a pro do write up a tutorial at this very moment. Otherwise keep an eye out for DMs from a kind soul about how to do that
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I have some ideas but can't sprite worth a damn and the ideas imply really involved stuff which I've no clue how to even tackle.

Harmful Mechanic

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #113 on: November 24, 2021, 05:14:15 PM »

Any chance of having a Mac OSX version of this editor? Or maybe there's a workaround?
I just build a fresh wrapper today with WineBottler, so it's very doable. You'll need a little patience, though.
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Jackundor

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #114 on: November 28, 2021, 11:50:56 AM »

There's a problem with the editor i have encountered...
Code
"separateRecoilForLinkedBarrels":"TRUE",
is not recognized and thus deleted whenever you do something with the editor
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AdmiralRem

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #115 on: January 01, 2022, 02:07:06 PM »

So I think I have most of the program figured out but I cant figure out how to save the ship/data in a way so that I can use it in game. I even tried adding one to an existing mod so the paths needed were already there. But i'm no programmer. Super noob. Is there a thread that covers all this so I can learn? Thanks!
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LordKhorne

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #116 on: January 26, 2022, 05:39:00 PM »

hey, I've run into a weird bug where the varients only exist when I'm loading them with the editor. the rest of the time my computer thinks they don't exist.
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zsbskyzsb

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #117 on: January 30, 2022, 08:32:03 PM »

emmm  it looks good
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lgustavomp

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #118 on: March 25, 2022, 03:31:03 PM »

I've loaded to many mods into the editor. Now, when I'm trying to make something like a variant, a crap load of weapons and hullmods from those mods appear to me. Is there a way to "unload" a mod? Or simply to reset the editor to its defaults?
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Üstad

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-10)
« Reply #119 on: April 02, 2022, 03:23:06 PM »

I've edited weapon arcs of doom ship and put the modified .ship file to my mod folder but the changes don't seem to take effect. Help please  :-[
« Last Edit: April 02, 2022, 04:21:00 PM by Üstad »
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