Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I cant be blamed for what I said 5 minutes ago. I was a different person back then
I'd say that omni shield is highly dependent on the weapon group you're controlling. Hard-points or missiles make it that you just have to point your ship the right way with keyboard and point your shield with mouse. Turreted firegroups are going to be impossible to aim because you either aim correctly weapons or shield, but not both.
Alex, you aren't planning on disabling friendly fire for bombs, are you? I ask because when I'm piloting an Aurora I've been repeatedly flying into Flashes' bombs because I either don't spot them in time or because they missed their target and hit me. It's a bit worse because GUI doesn't show they're bombs because they're "yours" and your PD doesn't shoot them, but they hit you all the same. I suspect that if I used a frigate it would be even worse.
...fun habit of dropping them directly behind you...
Bombs seem fine imo, the dark color makes them a threat if they're coming from the enemy and you aren't paying attention.
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.