Carriers without deployment flexibility just feel like super LRM boats to me though
Its weird you say that, because they feel kinda like that to me too. But I dont really find this to be a bad thing? Im running a like 6 ship destroyer/cruiser mix, with a pair of herons (myself in one) as fighter/bomber support. (total 3 fighters, 3 bombers), and really its been going great. My bomber carrier (1f/2b) somehow manages to find the target my heron (2f/1b) is harassing and lands some mean bombing runs.
To this end I actually do feel like for the most part I have the ability to control the fighters on the field as well, but I am not sure if this is a result of like carrier ai trying to coordinate with each other, or just carrier ai picking harassed targets for bombing runs, or just something else entirely (the ai deciding the target I was harassing was the best target to bomb regardless of my harass). But coincidentally it is working out really well so far.
Im not entirely sure how well this will scale up, but I was hoping to pick up that hegemony battlecarrier next time I saw it... But overall I am rather enjoying not needing to participate directly in knife fighting, its a wonderful change of pace from trying to solo everything with a medusa
Unrelated - What would people say the uh.. "goal", or "endgame" of the game right now? I was sorta hoping that the station combat blog would have lead to some inter-faction station warfare (similar to mount and blade sieges), but it seems thats not where I am going to find those. Is the goal of the game right now just to explore the outer rim and find [redacted]?
It just feels like right now you are so very suggested to not bother participating in combat that doesnt directly lead to a reward, because combat itself has no purpose. Im talking strictly hegemony v tritach kind of fighting, it doesnt seem like fighting over 'land' is a thing, making it kinda pointless to participate in battles against other factions unless they are in the way, or you want specific loot.
I mean I get that the game doesnt really have much of a plot or win condition, I just wanted some people's ideas on current direction of things.