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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 641451 times)

Deshara

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #690 on: April 19, 2017, 02:05:57 PM »

Speaking of missions...
more kite hull variants? more missions?
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Sy

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #691 on: April 19, 2017, 02:47:18 PM »

Just checked - yep, the Shepherd does have reinforced bulkheads. Apparently I was thinking along similar lines while kitting those out.
heh, nice! it does kinda fit the "trusty industrial & mining ship" theme, too.
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karacho

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #692 on: April 19, 2017, 03:31:27 PM »

I would love missions in progressive orders... something like mini-campaings including 3-10 missions.
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AxleMC131

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #693 on: April 19, 2017, 03:33:50 PM »

I would love missions in progressive orders... something like mini-campaings including 3-10 missions.


It's the way a lot of mods run their missions, true. Starsector's stock missions do follow the story of the sector, but they're not really sorted chronologically. A few exceptions where things occur in succession: Turning The Tables and For The Greater Ludd are a pair; Sinking the BisMar and the follow up mission where it returns as the HSS Phoenix are a pair. I think there's another couple of connected missions, but I can't remember.
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aZmoDen

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #694 on: April 19, 2017, 04:51:58 PM »

Wow what great news to wake up to!
3 minutes you say? great just enough time for some weetbix!
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NITROtbomb

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #695 on: April 19, 2017, 09:14:09 PM »

Excited out of ten!!!
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SainnQ

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #696 on: April 20, 2017, 04:31:36 AM »

He only made it up to RC11 before calling it a night.
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SCC

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #697 on: April 20, 2017, 04:48:42 AM »

It will be RC33 that'll be stable, though.

Dri

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #698 on: April 20, 2017, 08:44:39 AM »

Like, what is the average number of RC needed to get a Starsector patch out? Is 11 a lot?
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SafariJohn

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #699 on: April 20, 2017, 08:47:44 AM »

0.7.2 is RC3

0.7, which IIRC got delayed for a long time is only RC5
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orost

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #700 on: April 20, 2017, 08:50:56 AM »

But it really doesn't mean much. It goes up by 1 every time Alex fixes a bug and rebuilds the game. The bug can be a typo that will take five minutes to fix or a huge design error that will take a month. Still only one RC. There have been a lot of typos this time.
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gruberscomplete

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #701 on: April 20, 2017, 09:27:16 AM »

So 0.8 release is tomorrow / this weekend?
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Dri

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #702 on: April 20, 2017, 09:29:28 AM »

Alex seems to be struggling with the Mac/Linux builds...as usual. Damn them nonstandard OS. =/
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vitowns

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #703 on: April 20, 2017, 09:29:58 AM »

Sorry to ask this question but I own this game for a long time now and was wondering if the update is soon? It's been so long since i've had an update but i can understand development is something that's not done with a magic wand in a matter of seconds! I don't mean to start a war or anything please and i'm not trolling, just looking to know if there will be an update in 2017 thanks <3
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ANGRYABOUTELVES

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #704 on: April 20, 2017, 09:30:29 AM »

So 0.8 release is tomorrow / this weekend?
No. Within six months.
old men are the future
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