Alex, Can we adjust the cost of the D mod removal? I can't remember if you said we could or not. Also if you can: would it be per the settings file or per station? (or both?)
Some related multipliers in settings, yeah.
Neutrino Detector ability (requires Sensors skill)
Detect entities anywhere in-system
Please define entity.
Intentionally ambiguous! The tooltip is a bit more specific.
Basically: all sorts of stuff, from fleets to salvage stuff to planets and stations to false readings.
Tempest: increased shield arc to 120 degrees (was 90)
I'm seeing a bunch of Tempest buffs. Did you feel it was underperforming?
That was more for gameplay reasons, arc was just a bit too narrow and it kept getting hit directly by stuff it "shouldn't" be hit by, it felt like.
Balance-wise, it may warrant a cost increase, but we'll see. The new Terminator drone is not a straight buff - sure, it sounds impressive on paper, but a lot of the benefit of the previous iteration was just how badly it messed up the enemy AI. The new one doesn't do that, *plus* the AI is better at dealing with that sort of thing anyhow. And an Active Flare Launcher, while fun, isn't exactly a high value-add for the Tempest.
I'd be willing to bet that the Tempest is one of the ships that got a smaller than 10% increase to its ordnance points
It got right around 10% - 45 to 50. But, yeah, spot on re: distraction value.