Campaign
- Deep hyperspace now functions similarly to nebula (slows down smaller fleets, fleets inside are less visible)
- The slow-down effect is up to 30% (vs 50% for nebula)
When I first tried out the game I actually though that is how deep hyperspace worked because it literally looks like a nebula. I was pleasantly surprised later when I found out that deep hyperspace doesn't slow you down, only the storms do, so if you were an experienced player you should weave through deep hyperspace while avoiding the storms by seeing the storms build up. I though it was kinda cool that based on "skill" players could take shortcuts and have a faster time moving though.
With this change though I imagine the navigator perk becomes more useful. But yeah mixed feelings on this.
- Added new ability: "Sustained Burn"
- Increases maximum burn by 10
- Reduces acceleration and sensor range, increases range at which fleet is detected
- Activation results in fleet slowing down and stopping before sustained drive mode is engaged
- Intended for long-range travel while creating a vulnerability if hostile fleets are around
This is something I am rather excited for since I always loved the feeling of "warp drive" powering up before moving through space at massive speed. Will it be something similar to this?
https://youtu.be/2sCvIkNRV1o?t=7 By that I mean that I just hope you give it some visual and possibly audio difference between normal traveling and normal burn drive, so it both looks, sounds and feels different "less burn and more warp" so to speak, which I imagine would both help with "why do the ships need to stop before using this system" question as the ships are using a different system to travel.
- Odyssey, Conquest: increased burn level by 1
Neat, with all of the speed nerfs, will conquest get some additional love in the speed department, or is it just me that wants a very fast but frail capital ship compared to the others.
Combat
- Thumper: now fires 1-second burst of 20 shots (100 frag damage each), 3 second delay between bursts
I have never found a use for the thumper,what exactly is it supposed to be good for? Rare cases where you have a ship with exposed hull and no shields? But that assumes a crushing winning position anyway, aren't win more weapons kinda useless? (or is it against fighters? But PD and flak are more versatile in that regard)
Lastly is there any estimates you can give on when this version will be released? I don't expect a concrete date but I imagine you know if it will take 6 months or 3 months, or 2 or 1...I am not asking for a promise, just an estimate.[/list][/list][/list][/list]