I made a test save after cheating up max level to see if I can get everything I want at level 40 and... there are not quite enough to get all of the most desirable skills (maybe a few short). So far, Gunnery Implants 3, Power Grid Modulation 3, Evasive Maneuvers 1, and Helmsmanship 2 are must-take for every character for me, because I got to have my speed (max speed, maneuverability, and venting) and shot range. Then, I get to a variety of skills I very much like to take.
And this is ignoring damage boosts, heavy armor, command points, navigation, and fighter skills.
In a way, I am glad that the neutrino ability is annoying. (I will not bring along another fuel to power a dubious ability that kills Sustained Burn and consume cargo space and money.) That saves me the trouble of considering the sensor skill.
I did this to see if I can get by with max skills minus high Industry (for max surveying and salvaging). I do not think I can do this without giving up stuff.
So far, Leadership is the least useful for me if I do not focus on fighters. Fleet Logistics and more officers look very nice, but I do not think I can afford it all. Just Leadership 1 to get Coordinated Maneuvers 1 (more speed!) and six officers is what I can settle for.
Technology 3 is non-negotiable. Must have shot range and max dissipation regardless who I play. Combat 2 will be a given due to more speed (Helmsmanship 2)! Industry 2 seems like a minimum. I really like Safety Procedures 2, and I suspect I need at least 2 for surveying and salvaging to explore the game.
While level 40 max seems okay for now, despite coming up a little short to get everything I deem necessary, I shudder to think how lack of points will hurt if more skills fill out the attributes.