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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 639390 times)

Schwartz

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1680 on: May 21, 2017, 10:05:24 AM »

Making the approach shorter means Piranhas and others can't deliver nearly as much ordnance. Same reason why speed-buffed Piranhas become less effective. They need the range.

Another quibble with fighter missiles like Swarmers is that they become so numerous with only a handful of Talon wings. When they burn out, they become a credible threat to friendlies and turn the battlespace into bullet hell. Limiting ammo should make that more manageable.
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Gothars

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1681 on: May 21, 2017, 10:46:37 AM »

Maybe reduced FF damage would be an interesting candidate for the combat skill tree. Something to buff Advanced Countermeasures?



I was just thinking, it would be nice if there was any incentive to put Nav Relay/ECM package on combat ships. Some direct buff, like +10%maneuverability/+10% peak readiness time. As it is, every time I want to use these hull mods I'm feeling like I'm making a mistake.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Megas

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1682 on: May 21, 2017, 07:12:49 PM »

I was just thinking, it would be nice if there was any incentive to put Nav Relay/ECM package on combat ships. Some direct buff, like +10%maneuverability/+10% peak readiness time. As it is, every time I want to use these hull mods I'm feeling like I'm making a mistake.
ECM could be a secondary ITU if you have OP to burn and you do not plan to deploy a big fleet.
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Bishi

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1683 on: May 22, 2017, 01:53:38 AM »

I hate to be that guy, but when are we expecting 8.1? Are we talking weeks or months?
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Gothars

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1684 on: May 22, 2017, 04:44:17 AM »

Well, it won't be months. Should be pretty soon, actually.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

SCC

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1685 on: May 22, 2017, 06:05:11 AM »

That doesn't sound good, especially that Alex earlier said that .1 is already taking him much longer than he expected.

Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1686 on: May 22, 2017, 09:08:01 AM »

It's not going to be too long - yeah, it's taken longer (in part because I was sick for a week) but also, .1 this time is what .2 was last time around - meaning it's got a bunch of balancing and polish in addition to bugfixes. That said, it's coming together really well.
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Bishi

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1687 on: May 22, 2017, 09:19:33 AM »

It's not going to be too long - yeah, it's taken longer (in part because I was sick for a week) but also, .1 this time is what .2 was last time around - meaning it's got a bunch of balancing and polish in addition to bugfixes. That said, it's coming together really well.

Awesome news. Glad you are feeling better. Thank you Alex!
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BillyRueben

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1688 on: May 22, 2017, 09:54:04 AM »

(in part because I was sick for a week)

Did you git gud?
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hawkeye

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1689 on: May 22, 2017, 10:11:58 AM »

Have we never been able to put ships into storage hanger or is this a new bug?

In "fleet" window, the GUI seems to suggest you can put ships into the storage but I tried everything and there didn't seem to be any way to move a ship over...
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SCC

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1690 on: May 22, 2017, 10:23:53 AM »

You have to "sell" ships to storage to get them there. If that's not working, make a report in bug subforum.

Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1691 on: May 22, 2017, 11:33:37 AM »

Thanks guys, yeah, I'm feeling a lot better. It was the typical post-release plague.

Have we never been able to put ships into storage hanger or is this a new bug?

In "fleet" window, the GUI seems to suggest you can put ships into the storage but I tried everything and there didn't seem to be any way to move a ship over...

Hover over the ship and press "s" to "store" - that's the top right button in the ship's overlay.
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Thaago

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1692 on: May 22, 2017, 12:03:45 PM »

Glad to hear you're doing better Alex :)
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Dri

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1693 on: May 22, 2017, 12:26:24 PM »

You use the "sell" icon to transfer a ship. I've only ever stored ships at the abandoned station near Asharu though...
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Deshara

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #1694 on: May 22, 2017, 02:20:06 PM »

Thanks guys, yeah, I'm feeling a lot better. It was the typical post-release plague.

Have we never been able to put ships into storage hanger or is this a new bug?

In "fleet" window, the GUI seems to suggest you can put ships into the storage but I tried everything and there didn't seem to be any way to move a ship over...

Hover over the ship and press "s" to "store" - that's the top right button in the ship's overlay.

Oh I've forgotten to mention, I hate that menu interaction, I bought storage space, went to put my fleet into storage then discovered afterwards that I had been selling my fleet on the open market ):
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Quote from: Deshara
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