I already said that I really, really like the new fighter mechanics, but I also think that as a result (among many other factors) the command system works much better now. It was always very floaty, you had to hope that your order were executed, and many didn't seem to matter. You could direct bomber strikes, but I was an inefficient mess that required constant re-adjustment. I had already come to terms with that, assuming that it was an inevitable effect of the independent minded AI approach. In that regard 0.8 has been a great surprise to me. The AI is still acting with character, but now you can really command it within that frame - you see that your ships immediately start interpreting your order and acting on it. It's not quite perfect, for example you are hampered by a lack of feedback from your ships, but I can now believe in the general approach again.
@alex: what do you think is the tone you want for the game? It's obvious there's a whole range of players in that regard from those who want a slow grind in a decaying society to those who want an arcady shooter to blow stuff up in and (presumably) everything in between. Where on the spectrum do you stand? Is the current tone (I use this term as a shorthand for pace, progression speed, and player power level) something you're happy with? Where do you see your game sitting in the tone scale between say guardian of the galaxy/the new star trek and battlestar galactica reimagined/the expanse
I find this a bit confusing, as the question contrasting backstory tone with gameplay feel. That said: probably in the middle, with variation depending on playstyle etc.
It makes sense in so far as arcady shoot 'em-up gameplay wouldn't fit well with a serious, dystopian scenario. And likewise, a hardcore tactics simulation doesn't lend itself well to a happy-go-lucky gameworld. Or let's say, than the gameplay would contrast with the setting, which of course can also be used on purpose.
Personally I'm happy when all parties have believable, human motivations - that alone should bring enough gritty darkness into the game.