=
In the (likely) event that nothing like that makes it into the game, there is one function I'd want to see: a 'resume course' option, or at least a settable destination marker; there are, at the moment, a number of things in the game that cause you to want to make minor course adjustments around them (hyperspace storms, pirate fleets, stars), and - especially for long-distance transits - it's a bit of a pain to have to re-set your course each time.
I'll second this request. It's going to become even more of a concern with an expansion of the star map and larger general emphasis on travel.
Third. Having to constantly readjust or click/hold down mouse non stop is very tiring way of playing.
As a thought experiment: how might one do this without introducing an additional control specifically to resume course?
A lock on function where if the mouse is held down while auto traveling the fleet would follow the mouse and upon release the fleet would resume towards the destination.
Assuming the lock-on was done via a map menu, how would one break lock-on without a dedicated control?
Not entirely opposed to adding a control for this, but I also hesitate to just add 'em willy nilly, because that can get unmanageable quickly.
Losing fuel can pretty easily turn into a game-over as well.
That depends on how out-of-fuel is handled. However, the point of changing that would not be nerfing storms but rather making them into a different sort of danger.
I think that'd be a huge mistake because it would make the range preview useless. It will only work because fuel consumption is distance based but the moment anything out of control of the player can change fuel consumption mid-travel all possibility of using the range indicators to plot a course would be useless. Single obvious moments of fuel change (like fights or emergency burns) are fine, because you can re-check at that moment and have a new max range that will be correct until the next obvious change moment - but a constant irregular change in consumption like flying through clouds? There'd be no way to check how your range changes from one moment to the next.
You're probably going to be checking the map periodically anyway. And if you're heading somewhere at the extreme range of your fuel and don't have a reserve to account for storms or other losses, that's entirely on you. It's just a question of how you interpret the range display; extreme range means ideal circumstances which are unlikely to materialize.
To some extent, I find the Sustained Burn ability a bit worrying for the same reason: it makes it much more reasonable / nearly-correct to simply ignore hyperspace storms, especially if using it also makes it difficult to dodge around them.
Switch to a fuel penalty actually changes up the dynamics here, since barreling through them or plodding through without SB will cost the same amount of extra fuel.
Oddly/interestingly, it makes turning off SB and stopping a good response to being caught in a storm which... really doesn't seem good. Hmm. Well, I did say I was still thinking about it