This is a hub for all of my resources, tutorials and smaller mods on the forum, that were cluttering my signature.
Unknown Skies: Essentially implementing into the randomly generated sectors a good part of the Texture Pack down bellow.
Target Practice: A small collection of passive simulator meat-ships to test out your ship loadouts againt.
Fleet Tester: Another utility mod this time to test whole fleets in easy to setup and modify battle scenarios, without restarting the game each time.
Upgraded Rotary Weapons: An utility mod modifying the vanilla rotary weapons with a smoother animation and spin-down.
Lightshow: An utility mod modifying the vanilla beams to better differentiate them.
Seeker: A wip mod that ultimately aims to add some mystery to the Sector by adding unique and very scripted encounters with unknown objects.
Kitbash database: A collection of some weapon-less vanilla ships for easier kitbashing.
Spriting Timelapse: A collection of sped-up recordings from some spriting streams.
Texture Pack for New Systems: A collection of planet, ring and background textures.
Also includes a tutorial on how to convert space pictures into painterly somewhat Starsector-friendly backgrounds.
Paint-job Tutorial: A presentation of a Photoshop technique allowing to easily create various paint jobs for a ship.
Also provides a lot of tips and spriting techniques.
Animation Tutorial: An tutorial about the specifics of sprite animation in the context of Starsector.