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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Mod creation. Where to start?  (Read 2559 times)

ApetureUnicorn

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Mod creation. Where to start?
« on: October 27, 2016, 12:31:37 AM »

I've been interested in starsector for quite some time. I've always wanted to contribute somehow but I have no clue how to even start modding or how to design ships/weapons.

Any tips?
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Tartiflette

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Re: Mod creation. Where to start?
« Reply #1 on: October 27, 2016, 01:50:06 AM »

Take a simple non-compiled mod, and start picking it apart and replace the content. Right now the only mod that do not compile its code to do advanced stuff is Flu-X I believe. The Wikipedia page also has a few pointers for early modding.
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borgrel

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Re: Mod creation. Where to start?
« Reply #2 on: October 27, 2016, 04:55:59 AM »

start with a good idea ...... and try to make it real
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