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Mod creation. Where to start?
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Topic: Mod creation. Where to start? (Read 2559 times)
ApetureUnicorn
Ensign
Posts: 25
Mod creation. Where to start?
«
on:
October 27, 2016, 12:31:37 AM »
I've been interested in starsector for quite some time. I've always wanted to contribute somehow but I have no clue how to even start modding or how to design ships/weapons.
Any tips?
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Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: Mod creation. Where to start?
«
Reply #1 on:
October 27, 2016, 01:50:06 AM »
Take a simple non-compiled mod, and start picking it apart and replace the content. Right now the only mod that do not compile its code to do advanced stuff is Flu-X I believe. The Wikipedia page also has a few pointers for early modding.
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borgrel
Captain
Posts: 348
Re: Mod creation. Where to start?
«
Reply #2 on:
October 27, 2016, 04:55:59 AM »
start with a good idea ...... and try to make it real
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Fractal Softworks Forum
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Mod creation. Where to start?