Magpie:
The basic offering of Corvidae Light Industries, the Magpie comes in two variants; the Magpie (X), on the left, is a bit more combat and a bit less freighter (and probably better as a new player's first ship), while the base Magpie on the right is a bit more freighter and a bit less combat (but is arguably the more survivable of the two). The big difference comes in the available weapon mounts; the turrets are all built-in, leaving the Magpie (X) with one energy and one synergy, vs. the Magpie's one energy and one missile. High Energy Focus for the ship system, too; the Magpie (X) variant shown with an antimatter blaster is just mean.
Rook:
No picture yet; this "mining" destroyer is still very much under construction. Planned armament is two small hybrid turrets (with broad firing arcs that overlap to the ship's rear, but don't quite overlap to the front), one medium universal hardpoint (off-center so it overlaps nicely with one of the Rook's turrets), one small missile hardpoint, and an array of five built-in mining lasers (that can all focus fire towards the front of the ship, but don't provide anything even close to full PD coverage). CLI marketing department suggests a mining blaster, hammer torpedos, and light machine guns. A more practical weapons load might be a heavy autocannon, light assault guns, and a harpoon rack.
Corax:
Officially designed as a "long haul" freighter capable of solo operation even in hostile space, the Corax is intended to occupy a similar niche to the current Apogee - albeit with slightly less firepower; I don't intend this ship to be a top-of-the-line combat vessel, though there may be an (X) variant in the works as well...