http://www.filedropper.com/weapondataregenBasic setup is:
Anything that does 1000 dmg or less per shot reloads.
Anything that does >1000 dmg does not.
Big mounts reload faster than smaller ones.
No changes to damage or speed etc. (Possible exception: Squall. I can remember messing with some values, but can't remember if I reverted them or not.
)
The AI will throw annihilators, proxies, swarmers, MIRVS and kinetics around with wild abandon.
It still is quite conservative with most guided HE, but is no longer limited to one or two encounters before it becomes a speedbump.
From the player side you have the same lack of limit regarding staying power (not counting CR) as the AI.
But both sides now have to ability to 'sacrifice' thier final strike ability to batter down shields with brute force. (Noted: The player is a LOT freer to use this than the AI.)
This is a somewhat mixed blessing, as it might allow you to overwhelm and kill one or two targets but will leave you with nothing else to fall back on for a couple of minutes. And even a minute is a long time under fire, a minute where the AI can do that to
you.
My experience of playing like this for a while is that it seems to make battles more fluid, and less prone lots of dancing around not really doing anything more than taking potshots at each other.
It also seems to make the early game a little easier as you have constant access to a decent output of spike damage, which is quite forgiving of mistakes. (As opposed to "oops, you've missed with all your shots and now you're -----d".)
And makes the later game a bit harder because the AI can just puke missiles everywhere if it thinks it can overwhelm you.
You definitely have to either have mad dodging skills or acually pay attention to building PD into stuff now though.
I haven't noticed any amazingly unbalanced behaviour/abilities, but I am having more fun.
This may or may not translate to other people.