I've noticed that airplanes in this mod are useless. Which is strange for a carrier-focused mod, and 3 normandies that i looted/bought have been the striking arm of my fleet since the first cycle of this campaign. I'd get another one but honestly 3 are enough to erase anything.
Now, the thing about vanilla fighters - they're for some reason getting worse with price. In fact, the only good high-end fighters are flashes, luxes and blade breaker iridiums which are basically the child of lux and flash. They are good because they hit hard, but more then that, there's a lot of them. Fighter craft are tiny, their weapons are weak, and unless there's a lot of them to swarm they will just break against enemy shields, and get shot down.
Dassault craft follow the same pattern as other manned fighters - there's less of them the more high-end they are. I look at 2 rafales in a slot, and i feel sad, for i know that i will never use them. And i want to use them. Moreover, unlike daggers, dassault bombers use weak missile instead of torpedos, and dassault missiles in general have lower yield. So in the end, i just don't use the cool fighters from the carrier mod, and stuck to the daggers before i farmed those first few flashes.
So, maybe a rebalance is in order? You could nerf the stats on individual craft, and have wings with 5 of them for the most expensive ones, making them sort of a buyable inferior flashes/luxes. Frappeur torpedo seems like a good enough equivalent for the flash bomb. This would also make dassault craft distinct from vanilla, because right now i look at dassault lpc and see something that sucks, something that i might as well but from sindra for half the price.
You could also crank up rarity on them, so you can't just stock up on best craft from the very start - flashes and luxes are the chief prize of fighting the remnant, after all.
I mean, they follow more or less the exact same logic for officers that the Remnants do. If you have a problem with officer spam in Remnant-style fleets, you should take it up with Alex. You'll have just as many command limit problems fighting a Remnant Ordo as you will a BB fleet.
I never fought a big battle against remnant on a map with no capture points. i can apply tactics to quickly capture objectives, bring reinforcements, split the remnant, consolidate and achieve defeat in detail.
against blade breakers i never once had a battle with capture points on it. i can't do anything in these battles, it's just bum rush. maybe they're bugged, probably they are bugged. i do not mind a tough enemy, what i do mind is when i'm given no options to fight said enemy. that's just bad game design.