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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Dassault-Mikoyan Engineering v.1.6a - Update for 0.95.1  (Read 868800 times)

rashiakas

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #525 on: January 04, 2019, 04:07:18 PM »

Holy ***, this mod is superb!

Thanks a lot for creating this Soren, I had a lot of fun playing around with all the new toys you added over the last patches, especially the BBs who kicked my ass the first time I entered a System they own.

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Nia Tahl

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #526 on: January 04, 2019, 05:26:52 PM »


Is sigma matter used for anything currently?

no
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Turdicus

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #527 on: January 05, 2019, 10:48:15 AM »


Is sigma matter used for anything currently?

It can be sold to DME for keesh $$
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Worachot

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #528 on: January 05, 2019, 04:58:05 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?
« Last Edit: January 05, 2019, 05:03:40 PM by Worachot »
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CaptainBadger

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #529 on: January 05, 2019, 05:04:20 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

This.

***.  This.

I really wish my Carriers would stop acting like they're Frigates and doing their best to get themselves killed by facehugging starbases and enemies alike.
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Wyvern

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #530 on: January 05, 2019, 05:08:51 PM »

aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?
This is main game behavior, unfortunately; nothing specific about this mod.  Well.  Unless you're talking about the Curse-class stealth carrier that's not actually tagged as a carrier?
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #531 on: January 05, 2019, 08:01:15 PM »

All my carriers are tagged as carriers; if something else needs to be added or changed since 0.9, I haven't seen or heard about it, which would make this ordinary game behavior. If someone wants to point me towards a specific fix (as in, someone who knows the game's systems), that would be appreciated.

The Curse isn't tagged as a carrier, no, that's mainly to... well, keep it aggressive and easy to kill. (This is the kind of stuff I mean when I say that Blade Breaker stuff isn't designed for player use. Little stuff, but it adds up.)

If you want to fix that for the Deserter skin, you can add tags in skin files (Using "addHints":[CARRIER],), and I should probably add that one. Consider it fixed for the next release.
« Last Edit: January 05, 2019, 08:04:37 PM by Soren »
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Wyvern

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #532 on: January 05, 2019, 08:22:42 PM »

Ah, neat to know the why for that!  And it's not a big deal for the player - I either assign a cautious officer, or just load the thing up with railguns and reapers.  Still, probably worth fixing for the player skin, yeah.
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Hussar

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #533 on: January 05, 2019, 08:33:24 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?

As others have said - no, not really. Soren's carriers ain't really different from the others since for example, SCYan carriers do the same for me as well. The situation with carriers having sudden rush of s**t to the brain is so bad in my mind that I've gone and begun using TIMID officers instead of cautious ones. With timid ones, they derp pretty much only if they're assigned as an escort to some other ship (/carrier), but beyond that they're finally do what they've supposed to be doing.
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Worachot

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #534 on: January 06, 2019, 08:57:18 AM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?

As others have said - no, not really. Soren's carriers ain't really different from the others since for example, SCYan carriers do the same for me as well. The situation with carriers having sudden rush of s**t to the brain is so bad in my mind that I've gone and begun using TIMID officers instead of cautious ones. With timid ones, they derp pretty much only if they're assigned as an escort to some other ship (/carrier), but beyond that they're finally do what they've supposed to be doing.

Ah! thanks for the tip about timid officers. ill try that ^^
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solardawning

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #535 on: January 06, 2019, 06:55:23 PM »

Loving the new update. The new generation method for the Sigma systems is neat, and you've made them each much more interesting.

Bug: Curse-class Stealth Carrier (from the Deserter blueprint found on the abandoned hab) do not build. They just sit in the production queue.
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Obsidian Actual

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #536 on: January 06, 2019, 10:55:21 PM »

Mayhaps another case of missing entry in default_ship_roles?
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Bastion.Systems

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #537 on: January 07, 2019, 07:06:31 AM »

Nice update, haven't really had time to try everything but I do love phase ships and that new one is wonderful.
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #538 on: January 07, 2019, 08:41:11 AM »

Almost certainly that, yeah. I'm doing some tweaking for Nex, so I'll add that and the deserter Imp skin as well (which I double-screwed by not even having a variant for it).
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validfrom

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #539 on: January 07, 2019, 10:36:26 AM »

Are the export and refit variants no longer available from Independent markets? I've only ever seen then in exploration caches.
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