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Author Topic: [0.9.5a] Dassault-Mikoyan Engineering v.1.54a - The fix is in.  (Read 659372 times)

Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #555 on: January 02, 2019, 07:32:12 PM »

If I think it fits the mod. I'd see something like that as an independent project, though, given how many different possibilities there are. What I'd prefer to do is only write industries specific to Sigma Worlds for DME. I have one or two ideas about that, but that has more to do with making industries that use Sigma Matter rather than AI Cores for bonuses, and making Sigma World settlement unique and weird.

Stuff is coming, it's just that it's coming slowly because it's a lot more work to do well.
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CaptainBadger

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #556 on: January 03, 2019, 03:00:32 AM »

Now that you mention it, having something like a "Planetary infrastructure content pack" be a modular, self-contained mod of its own that compliments DME would be an excellent idea; players could choose if they want one or the other, or just both, and it would leave you an opening to create more modular packs that players can add and remove as they wish.

My main reason for wanting this sort of thing is that I find the upgrade choices for my planets pretty straightforward and, unfortunately, boring as a result.  I would love to have there be some real weight in my choices.
« Last Edit: January 03, 2019, 03:20:49 AM by CaptainBadger »
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grinningsphinx

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #557 on: January 03, 2019, 01:16:46 PM »

Now that you mention it, having something like a "Planetary infrastructure content pack" be a modular, self-contained mod of its own that compliments DME would be an excellent idea; players could choose if they want one or the other, or just both, and it would leave you an opening to create more modular packs that players can add and remove as they wish.

My main reason for wanting this sort of thing is that I find the upgrade choices for my planets pretty straightforward and, unfortunately, boring as a result.  I would love to have there be some real weight in my choices.

Hmm...my experience with BB weaponry is that most of it is a bit to expensive to use....with the exception of the Shellback AC5:)...man, that thing is a workhorse lol.... I put 5 in the front of one of those legion XVI you can find laying around, put small PD stuff in the medium turrets and added ITU, Hardened shields and Diables Dampened Mounts  + a character with all the important weapons skills, added 4 zero cost drones(Mining Platforms) and man...good stuff.

On the Normandy Carrier...i bought 2 as soon as I possibly could.  Firstly, its a 4 slot carrier thats offered on the open market at a reasonable price and secondly it can pretty much be kitted up to do any role except missile boat. Excellent ship and im still using those two carriers even with access to Legions.
« Last Edit: January 03, 2019, 01:20:11 PM by grinningsphinx »
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Wyvern

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #558 on: January 04, 2019, 11:19:10 AM »

Found a procgen error in one of your new systems; "Alpha Tardi" (the one that contains Source) has two planets with no conditions set: "Alpha Tardi IV, Barren World" and "Marat, Ice Giant".

(Also an "Alpha Tardi B I, Barren-Bombarded World" that has no resource conditions; this one might not be bugged, though, as it does still have set meteor impacts, no atmosphere, and low gravity.  Still, I thought it was bugged when I first surveyed it, as I got the 'nothing of interest' message that in vanilla you only see for bugged planets/stars.)
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grinningsphinx

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #559 on: January 04, 2019, 03:14:32 PM »


Is sigma matter used for anything currently?
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rashiakas

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #560 on: January 04, 2019, 04:07:18 PM »

Holy ***, this mod is superb!

Thanks a lot for creating this Soren, I had a lot of fun playing around with all the new toys you added over the last patches, especially the BBs who kicked my ass the first time I entered a System they own.

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Nia Tahl

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #561 on: January 04, 2019, 05:26:52 PM »


Is sigma matter used for anything currently?

no
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Turdicus

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #562 on: January 05, 2019, 10:48:15 AM »


Is sigma matter used for anything currently?

It can be sold to DME for keesh $$
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Worachot

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #563 on: January 05, 2019, 04:58:05 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?
« Last Edit: January 05, 2019, 05:03:40 PM by Worachot »
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CaptainBadger

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #564 on: January 05, 2019, 05:04:20 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

This.

***.  This.

I really wish my Carriers would stop acting like they're Frigates and doing their best to get themselves killed by facehugging starbases and enemies alike.
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Wyvern

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #565 on: January 05, 2019, 05:08:51 PM »

aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?
This is main game behavior, unfortunately; nothing specific about this mod.  Well.  Unless you're talking about the Curse-class stealth carrier that's not actually tagged as a carrier?
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #566 on: January 05, 2019, 08:01:15 PM »

All my carriers are tagged as carriers; if something else needs to be added or changed since 0.9, I haven't seen or heard about it, which would make this ordinary game behavior. If someone wants to point me towards a specific fix (as in, someone who knows the game's systems), that would be appreciated.

The Curse isn't tagged as a carrier, no, that's mainly to... well, keep it aggressive and easy to kill. (This is the kind of stuff I mean when I say that Blade Breaker stuff isn't designed for player use. Little stuff, but it adds up.)

If you want to fix that for the Deserter skin, you can add tags in skin files (Using "addHints":[CARRIER],), and I should probably add that one. Consider it fixed for the next release.
« Last Edit: January 05, 2019, 08:04:37 PM by Soren »
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Wyvern

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #567 on: January 05, 2019, 08:22:42 PM »

Ah, neat to know the why for that!  And it's not a big deal for the player - I either assign a cautious officer, or just load the thing up with railguns and reapers.  Still, probably worth fixing for the player skin, yeah.
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Hussar

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #568 on: January 05, 2019, 08:33:24 PM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?

As others have said - no, not really. Soren's carriers ain't really different from the others since for example, SCYan carriers do the same for me as well. The situation with carriers having sudden rush of s**t to the brain is so bad in my mind that I've gone and begun using TIMID officers instead of cautious ones. With timid ones, they derp pretty much only if they're assigned as an escort to some other ship (/carrier), but beyond that they're finally do what they've supposed to be doing.
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Worachot

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9d
« Reply #569 on: January 06, 2019, 08:57:18 AM »

why do carriers of this faction tend to "ram" enemies?
i have no weapons and cautious officers in them and still they time from time basically ram the enemy (in this case) starbase and die.
is there some special behavior programmed into these ships?

when using carriers from other faction(scy) with similar setup (no weapons only missiles and PD) they stay att  mid to max range at all times. this is the behavior i wish to have from my carries.

I like the ships but the ai behavior on these ships are literary killing me xD

Edit: after some closer inspection it looks like they "ram" enemies when they get low on life. I guess this is really nice when you have a battleship with actual weapons, but in my case its pretty bad.
aslo my question was not clear enough, is it something witht his mod that makes the ships behave as they do or is it just the main game?

As others have said - no, not really. Soren's carriers ain't really different from the others since for example, SCYan carriers do the same for me as well. The situation with carriers having sudden rush of s**t to the brain is so bad in my mind that I've gone and begun using TIMID officers instead of cautious ones. With timid ones, they derp pretty much only if they're assigned as an escort to some other ship (/carrier), but beyond that they're finally do what they've supposed to be doing.

Ah! thanks for the tip about timid officers. ill try that ^^
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