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News:

Starsector 0.95a is out! (03/26/21)

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Author Topic: [0.9.1a] Weapons Group Controls 1.1.0  (Read 47461 times)

Dinkel

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Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #15 on: June 19, 2020, 04:01:06 PM »

@Sundog

Mentioned crash by pressing 6 happenes to me too.



I linked the file of starsector.log.1, that should be the right one. Well, i have no idea of this stuff, i'm just a peasant trying to micromanage his Onslaught.

https://sereiya.tuxonfire.eu/Freundesachen/starsector.log.1
« Last Edit: June 19, 2020, 04:03:23 PM by Dinkel »
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poika

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Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #16 on: July 08, 2020, 07:56:05 AM »

Is there a way to make "Hold fire" a toggle?

I created this simple AutoHotkey script as a temporary solution but it would be nice if it was a setting in the mod config files.

Code
#IfWinActive Starsector 0.9.1a-RC8

XButton1::
KeyDown := !KeyDown
If KeyDown
SendInput {8 down}
Else
SendInput {8 up}
Return
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Neitronus

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Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #17 on: September 23, 2020, 09:00:34 AM »

Is it possible to update to fix version checker issue? There's an issue with version file being unreacheble on bitbucket after recent bitbucket change AFAIK.
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CyberSultanVader

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Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #18 on: April 15, 2021, 05:12:33 PM »

Hey man dont want to bug you but I am just curious if this mod will be getting an update for 0.95. Its such a super useful mod!
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