Considering the fighter changes and systems added to distract PD, has anything been changed in regard to targeting fighters themselves? Been a while since I played, but as I recall there were some irritating moments where ships would rather divert all their attention to each newly replaced fighter than actually kill the carrier rebuilding them.
Just wondering if in the change to fighters as equipment rather than their own ship entity if AI ships will prioritize them less as targets when there are more serious threats nearby.
It's something I've been looking at. I get what you're saying - it can look a bit weird for a ship to focus on a fighter when there's a carrier nearby. It's also very tricky to figure out when it's better to do that vs not; ignoring fighters too much tends to be more detrimental than focusing on them. Ignoring them means you can take unnecessary damage and it can snowball, while focusing on them generally means a slower but more secure kill against the carrier. So, still looking at it, but it's tricky.
Once again I can run Thunder wings without feeling like I'm gimping myself.
Ah, hopefully. The Thunder is a tricky one to balance, actually. It's only two per wing, still, so it's not very strong upfront. But then it can be a source of lots of Harpoons, and that's pretty worthwhile.
Can LPCs equipped in carriers be changed in space or does it cost CR?
Would be nice to change the types of fighters you want to deploy in response to composition of enemy fleet. I know they are supposed to work like weapons, but currently you can decide which fighters to deploy in battle and I wonder if you still would.
Well, yes and yes
I definitely don't want to incentivize switching fighters frequently, it's the sort of thing that sounds like it might be neat but would end up being a chore. Same as weapons and hullmods, really.