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Author Topic: A way to encourage your ships to use short range strike weapons?  (Read 2688 times)

WM46

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Hello, resident salty here. I was wondering if there was any way to encourage the AI to use strike weapons on their ship. So the situation is I have this ship with 1 medium hybrid mount and 2 small energy mounts, and I decided what I needed at the time for my small fleet was a ship to strike large ships when their shields are downed.

I gave him a kinetic gun with medium range (I think it was the vanilla autocannon with 800 range?) to help poke down shields, and then two antimatter blasters with the optics range boost. The problem is, even if I set that ship to intercept a specific ship it would just sit barely on the edge of its autocannon range, even if the target ship had absolutely no shield equipped like the pirate combat frigate. I tried putting an aggressive officer in the ship and I saw a slight increase in usage of the blasters, but it was probably still 5% chance to use in a battle instead of 1%.

If it helps, I was using the AI War mod's spire frigate, it has more than enough flux capacity to fire while keeping shields up. It's actually overpowered when compared to vanilla ships when it comes to shielding, burst damage options, and flux management, which is why I think I might uninstall it.
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Midnight Kitsune

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Re: A way to encourage your ships to use short range strike weapons?
« Reply #1 on: August 05, 2016, 04:12:23 PM »

Optics only boost beams. What you want is Targeting Unit.
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Weltall

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Re: A way to encourage your ships to use short range strike weapons?
« Reply #2 on: August 05, 2016, 04:14:50 PM »

Since AI ships are just awesome and I love them, I know how you feel. They like keeping their distance a lot. Personally last time I had aggressive officers in the two I had, or else they would always try to keep distance. These babies are destructive, but only in my hands >.>
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WM46

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Re: A way to encourage your ships to use short range strike weapons?
« Reply #3 on: August 05, 2016, 05:19:33 PM »

Ah, I was thinking that beam and energy were interchangeable. But that means that range boosting mods are not useful for antimatter blaster, a 10% bonus on that is only 25 range >.>
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Harmful Mechanic

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Re: A way to encourage your ships to use short range strike weapons?
« Reply #4 on: August 06, 2016, 12:26:17 AM »

Try a kinetic weapon with a more appropriate range, like the Heavy Machine Gun. If speed is an issue, you can also install Safety Overrides on it.
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Sy

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Re: A way to encourage your ships to use short range strike weapons?
« Reply #5 on: August 06, 2016, 06:56:34 AM »

using very short ranged weapons against much larger ships is always problematic, because even with an aggressive officer, a frigate or destroyer will be rather cautious when engaging a cruiser or capital. which is generally a good thing, no one would use aggressive officers on small ships if they'd constantly suicide against battleships. ^^
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