Hello, resident salty here. I was wondering if there was any way to encourage the AI to use strike weapons on their ship. So the situation is I have this ship with 1 medium hybrid mount and 2 small energy mounts, and I decided what I needed at the time for my small fleet was a ship to strike large ships when their shields are downed.
I gave him a kinetic gun with medium range (I think it was the vanilla autocannon with 800 range?) to help poke down shields, and then two antimatter blasters with the optics range boost. The problem is, even if I set that ship to intercept a specific ship it would just sit barely on the edge of its autocannon range, even if the target ship had absolutely no shield equipped like the pirate combat frigate. I tried putting an aggressive officer in the ship and I saw a slight increase in usage of the blasters, but it was probably still 5% chance to use in a battle instead of 1%.
If it helps, I was using the AI War mod's spire frigate, it has more than enough flux capacity to fire while keeping shields up. It's actually overpowered when compared to vanilla ships when it comes to shielding, burst damage options, and flux management, which is why I think I might uninstall it.