There's no shame in toggling easy mode in Starsector, but even then, early game will still be hard.
If you want to be a smuggler, a pack of Hounds with unstable injectors (and safety override if you don't want to take any risks) will make sure you'll escape unscathed from every encounters. A constant toggle between the transponder, running dark and emergency burn will reduce those encounters to a minimum. If on top of that you can take advantage of the terrain (asteroids fields will slow down bigger fleets, dust rings will make you nearly invisible when still, etc), you'll theoretically be untouchable.
If you want to be a bounty hunter, you must be confident in your combat abilities as you will always be outnumbered. If not, missions are a good way to get better at piloting. For the campaign, i always advocate the Safety Override Lasher with a bunch of machine guns/annihilators. You'll have both the mobility and firepower to catch and murder whatever is looking at you funny. It requires a very agressive playstyle though, so it might take a little while to get the subtlety if you're used to pilot Wolves and other glass cannons.
Also, in both cases, mobility is king when you start, therefore the Unstable Injectors hullmod is king as well.