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Author Topic: Robots With Souls v0.1.0 (Development Halted)  (Read 9267 times)

gruberscomplete

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Robots With Souls v0.1.0 (Development Halted)
« on: July 07, 2016, 04:16:10 PM »

Note: The RWS are meant to be an end-game-worthy opponent. You are not meant to be able to kill them with starting ships, but rather only when your character has maxed skills in technology and combat. In fact, they are comparable to Templars - yes, they are that OP.



Fighters:

Butterfly
Electrode
Evolver
Endangerer
Egoista
Explorer
Escorter
Engager
Ships:

Seminar
Construct
Trump
Marinade


And a lot more upgraded hulls and variants



link to mod v0.1.0:  Download HERE!


Summary of mod:

Faction: Robots With Souls, aka RWS

Robots (species name) were originally designed by the Tritachyon as a super-weapon to use against the Hegemony. Robots are not termed as AI or droids as their "soul" is always backed up onto a distributed server. If they get vaporized in a space battle, they can always be redownloaded into a new body, whereas normal sentients would be permanently lost in a similar situation. Because of this, the RWS accumulates and never loses knowledge, causing members of the faction to become vastly smarter and wiser than any known sentient.


The RWS super-weapon was deployed nearby Corvus in the artificially generated Jerusalem System. Robot enforcers have also invaded the Independent colony of Asharu, placing a strategic forward outpost to siege Hegemony-owned Jangala. When being generated, the Jerusalem System was accidentally formatted to contain the terraformed pirate world of Erth and the newly located Luddic shrine known as the God-Gate.



The RWS Fleet (non-vanilla hulls):
Built solely for combat, sacrificing cargo, fuel, and crew capacity for upgraded engines, shields, weapon slots, and flux reactors.

Pros: High mobility, ordnance points, flux capacity and flux venting. Low crew requirements.
Cons: Low cargo and fuel capacity. Low extra crew capacity.

Tactically superior to vanilla variants, as all ships in the RWS fleet are combat-upgraded hulls.



Todo: (Never gonna get finished, please read my post below)
  • new permanent hullmods
  • add civilian ships to rws fleets
  • fix Jerusalem System - God Gate Market
  • rebuild the mod to depend on lazylib
  • build up the Jerusalem System
  • rebalances
« Last Edit: April 08, 2017, 07:11:50 AM by gruberscomplete »
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King Alfonzo

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Re: Deadly Fighters mod
« Reply #1 on: July 07, 2016, 05:41:37 PM »

I'd be interested. I wouldn't mind giving this mod a shot to see what you come up with.

gruberscomplete

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Re: Deadly Fighters mod
« Reply #2 on: July 11, 2016, 05:05:49 PM »

NOTE: I have released the mod, look at the top of the thread for a link.

Please tell me your thoughts and opinions.
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MesoTroniK

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Re: Deadly Fighters mod
« Reply #3 on: July 11, 2016, 06:37:36 PM »

Please tell me your thoughts and opinions.

Way too overpowered to be interesting and or fair to use. I could talk about this for a while, but they are that OP...

Anyways, mod fighters can be fairly competitive and balanced now through clever stats and design choices (ideally scripted). Either way in the nearish future it is likely that vanilla changes will make vanilla and conventionally designed mod fighters more worthwhile again.

gruberscomplete

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Re: Deadly Fighters mod
« Reply #4 on: July 20, 2016, 12:43:12 PM »

UPDATED!


Now less OP, but still deadly.

Note: my mod has a bug where RWS fleets fly with transponder off and I don't know how to fix it. Does anyone know how to fix this bug?
« Last Edit: July 20, 2016, 12:58:44 PM by gruberscomplete »
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gruberscomplete

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Re: Robots With Souls v0.0.3
« Reply #5 on: December 28, 2016, 09:58:35 AM »

Restarted the mod!

Fixed all the old bugs!!

Updated download link!

WHOOO ~~~
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gruberscomplete

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Re: Robots With Souls v0.0.4
« Reply #6 on: January 21, 2017, 02:14:06 PM »

Updated mod

changes:

  • added Jerusalem System
  • rebalances
  • added Marinade-class
  • changed faction relationships
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Deshara

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Re: Robots With Souls v0.0.4
« Reply #7 on: January 21, 2017, 03:20:37 PM »

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I cant be blamed for what I said 5 minutes ago. I was a different person back then

Takion Kasukedo

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Re: Robots With Souls v0.0.4
« Reply #8 on: January 21, 2017, 05:31:24 PM »

Trump


U wat

U wot m8?

I swer u r one cheeky shunt m8...I swer 2 christ, i'll hook you in the gabba!

Ye better shunt your mouth right now, or i'll gavver me Houndboys fer a proper rumble...you know the rumble that make yer nan sore just from thinking about it.

Yer in proper mess ya nibhead.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

gruberscomplete

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Re: Robots With Souls v0.1.0
« Reply #9 on: April 08, 2017, 07:11:02 AM »

Released v0.1.0 (April 8, 2017)

Changes:
- Releasing partial version of mod - mostly partial progress
- More variants, hulls
- Some Fixes, Refined Stuff & Balancing


Notes:

I am releasing the work that I was able to finish before I stopped working on the mod.

As of now, I am NOT interested in developing a faction mod, due to the amount of work it takes to build the hundreds of little things here and there that make a mod interesting/balanced.

As such, this will be the last release of RWS.

I started this mod to be an awesome faction mod with huge scope, on the level of other mods. As a warning to new modders, if you do not have a ton of free time AND determination, please do NOT undertake the effort to build your own faction mod, as you will inevitably crash and burn as soon as you find other priorities, such as your life, school/work, friends, etc.
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