This seems like it should be so easy it probably doesn't constitute a "mod" but I'm hoping someone has tinkered enough with the configuration JSON files to help me figure out what I'm missing here.
Villanelo mentions modifying the tariff rate to change the feel and flow of the new trade economy:
... So I started looking at the files, and when I found a way to change the tariffs, I changed them, to 12% ...
What do I have now? A game where you have to pay A LOT of attention to where to buy, where to sell, and how much it costs you to move things... Now I FEEL like a trader...
But, I'm stumped on how to reproduce that change: I must be looking in the wrong places, because I tried a couple of different changes to existing game files and all the tariffs in-game are still 30%.
- Edited starsector-core\data\campaign\econ\economy.json to change
"defaultTariff":0.3, into
"defaultTariff":0.12,. I closed the game, made the edit, reopened and started a brand-new game from scratch to get it to regenerate the economy and such; made no difference.
- Edited saves\save-folder-12345\campaign.zip\campaign.xml -- a number of different <MS.StatMod s="default_tariff" t="FLAT" v="0.30"></MS.StatMod> elements that I changed to v="0.12" to no effect.
I ran a findstr for all instances of the term "tariff" under starsector-core\ but can't find anywhere else that isn't commented out. Evidently this JSON entry isn't what I'm looking for; What am I missing here?
There must be something fundamental about how these JSON and campaign.xml files modify the game.