@ VuNut:
I do not buy games for mods. I learned that lesson from the Quake series from the late '90s. Excellent mod support with an uninspired basic game does not necessarily make a good game. It just means the devs can make a good or revolutionary engine and a crummy game, and "outsource" the work to a fan community. In other words, I think mod support can encourage devs to make a crappy vanilla and let the fans who spent money and bought the game fill-in blanks with content that should have been in the game to begin. When I pay money for game, I want a feature complete and highly polished game.
I do not play Easy on Starsector. I have an unfair advantage there (less damage taken), and I do not like to play with an unfair advantage (even if the AI has some of its own, like bigger fleets). Also, Easy means less powerful enemy officers, which hurts XP gain. You know me, I like power, and less XP means less levels, less AP/SP, and less power. However, that applies only to vanilla. I tend to avoid mods that increase power level too much, even if they are top notch, with Knights Templar and Neutrino being notable examples. Much as I like to play with them (if I feel like playing with mods, which is rare), I do not use them because their content is munchkin fuel. Sure, the game is harder at first, due to overpowered enemies, but after I survive the initial onslaught, I acquire superior hardware and become more powerful than normally possible.
I read the planned features. I do not mind them provided they are implemented well. If so, Starsector seems like it can become a modern Star Control 2.