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Author Topic: Crash on combat start with Hegemony hunters  (Read 1861 times)

Mick

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Crash on combat start with Hegemony hunters
« on: June 13, 2016, 06:17:55 PM »

Mod list:

Audio Plus
Combat Chatter
Common Radar
Dynasector
GraphicsLib
JP_RC_255 - Junk pirates
LazyLib
Nexerelin
ShaderLib
Ship and Weapon Pack
Simulator Overhaul
Starsector AI Overhaul
Startsector Plus
Underworld
Version Checker - Which says they're all up to date and none failed to check


71176 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/weapons/pilum.wpn]
72279 [Thread-4] INFO  sound.O  - Cleaning up music with id [StellarRemnant.ogg]
72289 [Thread-8] INFO  sound.O  - Cleaning up music with id [UndyingLegacy.ogg]
72777 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [CloakandDagger.ogg]
72777 [Thread-10] INFO  sound.H  - Playing music with id [CloakandDagger.ogg]
72956 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.shipsystems.ai.SWP_SensorArrayAI.advance(SWP_SensorArrayAI.java:48)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:188)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


It seems to be related to the AI Overhaul?
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Dark.Revenant

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Re: Crash on combat start with Hegemony hunters
« Reply #1 on: June 13, 2016, 06:26:29 PM »

AI overhaul does not work with other mods.
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Mick

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Re: Crash on combat start with Hegemony hunters
« Reply #2 on: June 13, 2016, 06:35:33 PM »

AI overhaul does not work with other mods.
Well I did see all the errors in the log regarding other AI errors but up until that encounter it was at worse benign. 

had no idea it didn't work with other mods. Thanks.
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