I've written a Broadside AI for the next build of the AI mod, accessible via a Hull Mod. It was pretty easy to write a simple one that handles the base case (i.e., which is the "strong" side, or handling two equal "strong" sides by engaging in a loop pattern). It won't be available until I get more feedback about the AI Mod, though, as I'd prefer to get the bugs out of the core of it before releasing new features.