So after probably too much Battlefleet Gothic and remembering this:
- Improved broadside AI:
- Will now turn more into a broadside if its frontal firepower is significantly lacking
- Will pursue (by turning towards enemy) less
I decided to mod in a low tech broadside equivalent to the Dominator.
 (Still quite WIP) | |
And I ended up with this HSS Siegfried, Attrition-class Cruiser.
I though I did everything right. The hardpoint is a missile slot, the large turret has a 360 degrees coverage, all small turrets can reach the sides and all mediums have 90 degrees arcs. It also have an Omni shield and better maneuverability than the Dominator.
Oh boy was I disappointed when I tested it.
That ship wouldn't turn on it's side until the front armor had been obliterated and it had to start spreading the damage like any frontal based ship. I tried with a short range weapon in the turret compared to the side without better result. And without any weapon in the turret you say? Let's check that out.
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Webm of how it went. (full 15MB gif in spoiler)
So without any frontal weapon at all, the ship would still face the enemy. After a while it veeeryyy sloooowlyyy turned one side to it for some reason, but after a couple of shot remembers it preferred not shooting at all by squarely facing it's target. It's only when half its starboard weapons got disabled that suddenly the AI became alive, quickly maneuvered and started to slug the enemy with its other side. I sadly cut the recording, but as soon as the weapons got repaired the AI went brain-dead again, returning to its "
I want to watch you in the eye even if it kills me" behavior.
From that I get that the AI can only choose to broadside if one side if significantly more powerful than the other. But that completely defeat the purpose of a broadsiding ship: The point is to be able to say "Oh you wrecked my port side? Big deal! My starboard side is good as new and ready to finish you off". I would also love seeing broadside ships circling their target instead of just standing in front of them, but that is a whole new can of worms for the AI.
That ship is still quite fun to fly, but if the AI can't deal with it there's no point really.
