I've been waiting a long time, but I knew I would be, and I've certainly gotten more than my moneys worth out of the game already. The fact that I will continue to be able to enjoy subsequent versions is even better, and never once has Alex gone out of his way to actively market the game or set unrealistic guidelines for hype. This is something I really appreciate out of an early access project. He may be a perfectionist, he may set his own pace, but the quality of the work and stability of the game speaks volumes. Just read one of the blog posts if you're not sure what I mean. Every change, every mechanic is thought out and carefully fit into the larger picture of the game. The release schedule and inclusion of new features has also happened at a pretty consistent rate over the life of the project (at least as long as I've been following it) which is a rare thing on it's own in these types of projects.
Living with a software developer, I've gotten to see first hand what it's like to take even a small a project from concept to completion (even that being a relative term), and it's given me a huge amount of respect for the amount of work a project as ambitious as this represents for a single programmer. I watched four people work almost full time job hours over multiple months just to make a reasonable demonstration of an engine tech demo. It's not easy.
All games aren't the same, you know? Starsector is big, and I want to do it right rather than just tick of all the feature boxes.
That pretty much says it all.
I'm very, very eager to play the complete version of this game. That doesn't take away from what I get out of it already. Sorry if this sounds too much like "Fractal Softworks Internet Defense Force", but I would hate to see this attitude become pervasive in the community.