UPDATE: Live on Kickstarter!
https://www.kickstarter.com/projects/2048283477/disunity-strategic-space-warfareHey everyone: this is a sort of micro-announcement for my game Disunity. Things have progressed very well over the past year, so I'm starting to publicly push out some screenshots and other media.
I'm posting this here since Starsector was more or less the driving force that really got me into game development. As such, Disunity takes a lot of inspiration from Starsector--Alex & co are great role models and I learned a lot through my years of playing their game. Without Starsector, this game would not have existed in any sort of capacity.
So, what is Disunity? It's a single-player real-time strategy game firmly focused on starship combat. Players assume the role of supreme admiral, and conquer star systems with their fleets.
Description from my website:
Spoiler
Features:
Lead your fleets in real-time combat across entire star systems.
Master the art of fleet composition with detailed ship and weapon attributes.
Subvert the minds of your enemies--everything you gain is appropriated from hostile forces.
Collapse the Terran Union and conquer Earth in a nonlinear campaign.
Create custom maps, ships and weapons with native mod support.
Why is Disunity different?
There are several concepts that set Disunity apart from other strategy games.
Everything gained is taken from the enemy, replacing the traditional paradigm of resource gathering and unit construction.
Rather than commanding individual ships, fleets are the basic unit. They derive their stats from the ships that compose them.
Fleets move using Newtonian physics—there are no maximum speeds, only acceleration values.
When will it be released?
Disunity is currently in early alpha. While an exact release date cannot be given, if Disunity’s Kickstarter is successful, the game can be expected to be released as an Early Access title on Steam within a year.
If you want more info and want to be kept in the loop (Twitter tumblr or email), take a look at the website:
disunity.velgames.comFor now though, I'll post some screenshots:
I'm really hoping for the chance to work on this project full-time once I graduate from college (like 2 weeks from now), and as much as I dislike the idea of crowdfunding sometimes, it's unfortunately the only way to get this off the ground in any reasonable time frame. One way or another, the game will be finished--it's just I'd rather do that in the next couple years, rather than the next couple decades. So if you're interested, please consider supporting me when the full announcement/kickstarter/greenlight stuff goes live in a bit less than a month--it'd really mean a lot. I grew up on games like Homeworld, so the idea of bringing a new space RTS to the market is really exciting for me.
If anyone's got any questions, I'd love to answer them!