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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1321538 times)

Dadada

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1200 on: January 08, 2024, 05:55:09 AM »

Awesome! Thank you and everyone involved for the update.
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SirStargateur

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1201 on: January 12, 2024, 12:56:24 PM »

Wall-Class Drone Battleship is completely overpower, only 30 supply put an alpha core captain, or play 2 of them and it's incredible, I advice to increase the deployment cost. No shield yeah sound bad but actually he can solo tons of ships before go down haha. It's a crazy wall of destruction.
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BigBeans

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1202 on: January 16, 2024, 06:12:34 PM »

Hey DR, just letting you know, on the front page in the skins section you've put the new vigilance skin in the wrong section and left the old one in too.

Also you've credited me in the Lions Guard section and I didn't do any of the new ones
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cerberus00

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1203 on: January 16, 2024, 09:36:23 PM »

So the Jakk Tannen quest has completely trashed my saves somehow. It wants me to go to Tribeca to talk to Da'at but he's not on the planet. It still wants me to talk to some smuggler in Hybrasil but when I open comms with her there's no options. Inevitably it will corrupt into a TBD bug and trash almost every bar I go into because Tannen is not in my fleet to dismiss. Is there any way to recover this run?
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Dark.Revenant

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1204 on: January 16, 2024, 10:02:05 PM »

So the Jakk Tannen quest has completely trashed my saves somehow. It wants me to go to Tribeca to talk to Da'at but he's not on the planet. It still wants me to talk to some smuggler in Hybrasil but when I open comms with her there's no options. Inevitably it will corrupt into a TBD bug and trash almost every bar I go into because Tannen is not in my fleet to dismiss. Is there any way to recover this run?

No.  Also it shouldn't even be possible to get the quest in the first place, at least not in 1.15.0.  But if you already have it, I think the run is hosed.

Hey DR, just letting you know, on the front page in the skins section you've put the new vigilance skin in the wrong section and left the old one in too.

Also you've credited me in the Lions Guard section and I didn't do any of the new ones
Fixed.
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lustfull

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1205 on: January 20, 2024, 07:29:51 AM »

Bug report: when transfering to the cathedral ship in ongoing battle with or without an officer on board of the ship, my skills only apply to the core ship and not the other parts of the ship, letting them empty or still applying the skills of the NPC.

For the Wall class, if I use neural integrator on the ship , only the core ship get my skills letting the two sides part without skills.
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A_Random_Dude

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1206 on: January 20, 2024, 09:26:18 AM »

It's not a bug, that's how the game works really. The modules count as separate ships that are "glued" to the main hull, which is the only one you can actually control as a player.
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lustfull

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1207 on: January 21, 2024, 07:48:26 AM »

It's not a bug, that's how the game works really. The modules count as separate ships that are "glued" to the main hull, which is the only one you can actually control as a player.

If this can't be fixed, at least it would be great to justify that in the game with a little Hullmod in the ship that would explain this.
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Shogouki

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1208 on: January 21, 2024, 12:12:01 PM »

It's not a bug, that's how the game works really. The modules count as separate ships that are "glued" to the main hull, which is the only one you can actually control as a player.

If this can't be fixed, at least it would be great to justify that in the game with a little Hullmod in the ship that would explain this.

I think that these kinds of ships have just been around in the modding community so long that it's just considered normal. 
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Cracked Emerald

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1209 on: January 21, 2024, 01:05:25 PM »

Is the ship from better left buried unrecoverable? I'm pretty sure i should be able to, since i have always recover IBBs to true.
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lustfull

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1210 on: January 21, 2024, 03:06:03 PM »

Is the ship from better left buried unrecoverable? I'm pretty sure i should be able to, since i have always recover IBBs to true.

You can't recover it , but there is a hull to be found somewhere in the sector.
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FreedomFighter

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1211 on: January 21, 2024, 03:41:51 PM »

Is the ship from better left buried unrecoverable? I'm pretty sure i should be able to, since i have always recover IBBs to true.

IBB, and Bounty Board ain't the same thing. If you want the Excelsior, you either have to win "Duel of the Century" mission and you can select it as a starter ship with Nex or find a derelict floating around. There is only one in the entire sector. Be warn, this ship is as strong as your own skill to pilot it. It is one of the highest skill floor modded ship.
« Last Edit: January 21, 2024, 03:44:53 PM by FreedomFighter »
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Arghy

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1212 on: January 23, 2024, 01:34:22 PM »

God damnit i literally just came here to see wtf that ship was, i found it after a battle in askonia between pirates and the defense fleets but didn't salvage it thinking it was a normal ship. It required a story point to salvage but it looked like that destroyer so i didn't bother haha. Eh i don't like super ships anyhow. *Wait it could have been one of big beans ships but the text was strange, it said super frigate but it looks like it coulda been that pirate frigate just named super frigate. I'll take screen shots if i come across it again.
« Last Edit: January 23, 2024, 01:37:47 PM by Arghy »
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Killsode

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1213 on: January 23, 2024, 05:44:53 PM »

God damnit i literally just came here to see wtf that ship was, i found it after a battle in askonia between pirates and the defense fleets but didn't salvage it thinking it was a normal ship. It required a story point to salvage but it looked like that destroyer so i didn't bother haha. Eh i don't like super ships anyhow. *Wait it could have been one of big beans ships but the text was strange, it said super frigate but it looks like it coulda been that pirate frigate just named super frigate. I'll take screen shots if i come across it again.

if you found it in random battle salvage it was probably just the "killskipper"
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Arghy

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Re: [0.96a] Ship/Weapon Pack 1.15.0
« Reply #1214 on: January 23, 2024, 05:50:12 PM »

Haha yeah it was the killskipper goddamn i woulda laughed for days if i spent a story point to salvage it thinking it was a super frigate.
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