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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1119043 times)

Serenitis

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1080 on: July 22, 2022, 03:32:02 PM »

I can't seem to find "Gunnery Control AI"  hull mod, where do I find it?
It was removed in the last update.
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Zironic

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1081 on: August 05, 2022, 11:40:04 AM »

Pressing "Accept" on the TTX Laplace bounty locks my game without producing any error message or anything written to the game log forcing me to kill the process. All other bounties have so far worked with no issue.
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Draconas

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1082 on: August 05, 2022, 12:17:30 PM »

Pressing "Accept" on the TTX Laplace bounty locks my game without producing any error message or anything written to the game log forcing me to kill the process. All other bounties have so far worked with no issue.
Do you have Exotica Technologies mod added? Newest Exotica update messed up this one (and maybe other) IBB bounties for a few of us.
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Konturga

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1083 on: August 12, 2022, 10:37:19 PM »

I'm working on a mod that introduces a 13th Battleground, complete with red coloration instead of the Hegemony Orange. I was wondering..  Could use your XIV assets so I could recolour them for my own mod?
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Dark.Revenant

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1084 on: August 15, 2022, 10:31:24 AM »

I'm working on a mod that introduces a 13th Battleground, complete with red coloration instead of the Hegemony Orange. I was wondering..  Could use your XIV assets so I could recolour them for my own mod?

You'd need to ask HELMUT and Tartiflette.
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Catscrath

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1085 on: August 20, 2022, 03:35:43 PM »

The plasma thrower seems a bit on the weak side, barely even capable of dealing with fighters let alone being a threat to other ships shields, armor, or even hull.
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Hisoka

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1086 on: September 10, 2022, 11:21:00 AM »

Hi, I lost the infernal machine and haven't noticed when  :-\, is it possible to get it back?

Tried with the console but the models I got can't be upgraded.
« Last Edit: September 10, 2022, 11:24:06 AM by Hisoka »
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Clemenator

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1087 on: September 25, 2022, 12:46:43 AM »

Thanks for the mod mate, I noticed with the Cathedral the AI will not order bombers to attack is there a work around or could you fix the issue ?

By the way the Cathedral is a beast as my build can take down 4 capital, some Conquest's, Oddesy's, Dominators, onslaughts and a load of littler ships by itself without breaking a sweet! being able to use bombers would help speed things up.   

https://youtu.be/3NS3OWx6yVE
« Last Edit: September 25, 2022, 12:48:47 AM by Clemenator »
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sterr

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1088 on: September 25, 2022, 08:34:49 PM »

Are you unable to salvage the excelsior from the mission it shows up in? I've fought it a few times and haven't gotten the option.
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Brainwright

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1089 on: September 25, 2022, 08:47:49 PM »

Are you unable to salvage the excelsior from the mission it shows up in? I've fought it a few times and haven't gotten the option.

Not to my knowledge.  You'll have to beat the excelsior scenario from the missions.
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sterr

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1090 on: September 25, 2022, 09:04:56 PM »

Are you unable to salvage the excelsior from the mission it shows up in? I've fought it a few times and haven't gotten the option.

Not to my knowledge.  You'll have to beat the excelsior scenario from the missions.
Do you mean that if you beat the mission you can salvage it, or that you can only get it via starting with it?
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603bill

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1091 on: September 26, 2022, 04:34:07 AM »

The Excelsior is only available as a starting option in Nexerelin, and to have that option you must have beaten the mission.  I would recommend just editing your mission score to unlock it as that mission is next to impossible to complete legitimately these days.
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A_Random_Dude

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1092 on: September 26, 2022, 04:41:22 AM »

Please note that in editting the mission's score to get the ship without fighting, you will get a heavily skill based ship with the skill to pilot it, meaning that you more than likely won't be able to use it at it's full potential (and likely die so often that it won't be worth it at all).
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603bill

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1093 on: September 26, 2022, 06:29:07 AM »

Please note that in editting the mission's score to get the ship without fighting, you will get a heavily skill based ship with the skill to pilot it, meaning that you more than likely won't be able to use it at it's full potential (and likely die so often that it won't be worth it at all).

You can get much better practical experience piloting the Excelsior in the simulator.  You don't ever really run into fleets of 10+ super frigates in the campaign.
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sterr

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1094 on: September 26, 2022, 06:56:16 AM »

The Excelsior is only available as a starting option in Nexerelin, and to have that option you must have beaten the mission.  I would recommend just editing your mission score to unlock it as that mission is next to impossible to complete legitimately these days.
:-\ That's a shame, I was hoping I could get it legitimately midway through a campaign from the bounty. At least the nightwalker with antimatter SRMs is pretty close...

Thanks for the help!
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