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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108888 times)

Tartiflette

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #990 on: January 06, 2022, 12:34:05 AM »

I can see a lot of interesting changes, nice job!
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sqrt(-1)

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #991 on: January 06, 2022, 01:50:39 AM »

Fantastic! Looking forward very much to start my first serious 0.95.1a run now because of the update.

A thousand thanks!
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furl

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #992 on: January 06, 2022, 10:33:00 AM »

The legend returns! Installing the mod right the hell NOW.
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BreenBB

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #993 on: January 06, 2022, 10:35:16 AM »

Interesting, do you plan to add more faction skins of ships? Like XIV Liberator, Vindicator or Striker? I'm not very experienced spriter, but I tried to make few XIV skins of SWP ships, if you interested I can share them, and my attempt at making Falcon (Lions Guard): https://files.gamebanana.com/bitpit/swp_xiv.rar

https://imgur.com/a/Y3yy1c5
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SCC

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #994 on: January 06, 2022, 11:50:52 AM »

so difficult
skip to 11:30 for the successful run
https://www.youtube.com/watch?v=9CGaxmUGUME
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PreConceptor

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #995 on: January 06, 2022, 11:55:51 AM »

Eos speed to 60 from 40 lets goooooo

Nice to see this make a triumphant return to the Index. Even without the quest content it's still the premiere ship mod in my eyes.
« Last Edit: January 06, 2022, 11:58:46 AM by PreConceptor »
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sinani210

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #996 on: January 06, 2022, 01:01:47 PM »

And I just started my modded run 2 days ago... Poor timing on my part I suppose.

Is this safe to add to an existing save or should I just start a new one?
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mosshadow

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #997 on: January 06, 2022, 01:48:49 PM »

I've been playing on the version posted on the discord. How much difference is the official update compared to that one?
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joppe_k

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #998 on: January 06, 2022, 02:22:35 PM »

Oh yes! All the yessess! Looks like I'm restarting with a new character now. Thanks for your hard work DR!
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SpaceDrake

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #999 on: January 07, 2022, 03:08:13 AM »

And I just started my modded run 2 days ago... Poor timing on my part I suppose.

Is this safe to add to an existing save or should I just start a new one?

It's safe to add, but none of the ships will spawn as derelicts in the rim (which they can).

If you aren't too deep in, I'd just restart.
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Buyobae

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1000 on: January 07, 2022, 06:58:48 AM »

Hello, I updated the mod from the Discord version to the new version in my save and got this problem when I boot it up
Fatal: Hullmod with id [swp_gunnerai] not found for faction [sector]
Dumbass me decided to permanently delete the old version before checking compatibility so I'm downloading the old version now. Just putting this here to notify people of the issue.
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Szasz

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1001 on: January 09, 2022, 03:59:14 AM »

Interesting, do you plan to add more faction skins of ships? Like XIV Liberator, Vindicator or Striker? I'm not very experienced spriter, but I tried to make few XIV skins of SWP ships, if you interested I can share them, and my attempt at making Falcon (Lions Guard): https://files.gamebanana.com/bitpit/swp_xiv.rar

https://imgur.com/a/Y3yy1c5

Thanks, this is great! The Falcon and the two big ships look really good.
Can you please draw a Gryphon(LG) and a Sunder (LG) as well?

[attachment deleted by admin]
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travhill20

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1002 on: January 09, 2022, 03:58:55 PM »

Happy to see this get updated! The IBB adds so much to the game. Custom ships are life.  One thing with this update though.. how would I re-enable gunnery core AI hullmod? I really like that one.
« Last Edit: January 15, 2022, 10:19:01 PM by travhill20 »
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Ruddygreat

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1003 on: January 09, 2022, 04:19:50 PM »

Happy to see this get updated! The IBB adds so much to the game. Customer ships are life.  One thing with this update though.. how would I re-enable gunnery core AI hullmod? I really like that one.

it's been completely dropped from the mod due to vanilla changes (armoured weapon mounts got recoil reduction, ballistic mastery got +proj speed), there's no way to reenable it

Tarnish

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Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« Reply #1004 on: January 10, 2022, 10:34:09 PM »

With the nerf to the Drover, there’s no real reason the Vortex should still be 15DP. It should either be  nerfed in stats or bumped up to 18DP—as is, it’s stronger than the Drover for no real downside.
P.S.: any way I could make a modification like this myself?
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