Welcome back! Sadly, no new quest YET, but there are plenty of other goodies to look forward to...
Change LogVersion 1.13.0- Updated for Starsector 0.95.1a
- Added Champion (LG)
* Thanks to King Alfonzo for the sprite!
- Excelsior
* Excelsior no longer spawns naturally
* Added new MagicBounty scenario that involves fighting the Excelsior (if you have MagicLib)
- Not recoverable
* Can currently unlock the Excelsior by completing Duel of the Century (main menu mission)
- Appears as a unique "Super Ship" choice for the Free Start and Own Faction options
- Improved Duel of the Century mission
* Various small tweaks to the Excelsior system and weapon behavior
* Beam weapon impacts now directly raise the Excelsior's flux
* Huge UI improvement to the Excelsior's system
* Profoundly improved Excelsior AI competence
* Numerous general improvements to the Excelsior look, feel, and UI
- International Bounty Board (IBB)
* Made IBB bar events more common
* Added Story Point option to the IBB bar event to roll a different bounty target and make the original less likely to show up again
* Reworked IBB scaling, with regards to s-mods, officer levels/counts/elite skills, commander levels/elite skills, and commander fleet skills
- Stronger IBB fleets can break the usual cap of 2 bonus fleetwide skills, level 5-6 officers, 1-2 officer elite skills, 12-20 total officers, etc.
* Defeating an IBB fleet awards a Story Point
* Iron Shell, Star Federation, and Roider Union have joined the IBB
* IBB ships are generally always recoverable
* Removed Helios
- Hullmods
* Removed Shield Bypass
* Removed Gunnery Core AI hullmod
* Extreme Modifications
- Extreme Modifications no longer grants an OP bonus; instead, it allows you to install an additional built-in hullmod
- Extreme Modifications becomes permanent if you install that additional built-in hullmod
- Extreme Modifications' chance for weapon malfunctions is increased to 3%; engine malfunctions are reduced to 1.5% (from 2/2)
- Extreme Modifications now adds a sliding 10-50% chance increase of critical malfunctions (per malfunction) when CR reaches 40% or less
- Extreme Modifications' fighter refit time penalty is reduced to 20% from 30%
- Extreme Modifications (obviously) cannot be built-in
* Added new hullmod: PD Assault Conversion
- Costs 4/8/12/20
- Causes all point-defense weapons to behave like standard anti-ship weapons
- Increases the ordnance point cost of point-defense weapons by 1/2/4, depending on size
- Boosts PD range by 25%, damage by 25%, hit strength by 50%
- Vanguard renamed to Caliber
* Caliber now has Damper Field instead of shields, Rugged Construction built in
* Caliber armor increased to 800 to 600, hull increased to 5000 from 4500, other stats tweaked slightly
* Caliber supply cost reduced to 8 from 9
- Miscellaneous
* Integrated various new campaign features into existing content
* Fixed the calculation/obscurement of some area-of-effect damage
* Added fighter weapon descriptions
* Lightning Gun is now truly hitscan (no more framerate-related bugs or ghost projectile)
* Various minor-to-moderate optimizations using the new Starsector API changes
* Fixed a crash when Prism's High-End Seller tried to sell Killer Bee
* Updated Striker sprite
* Added Rugged Construction to shieldless ships
* Adjusted various weapon AI values
- Balance
* Nautilus cargo increased to 75 from 70
* Cathedral fuel per light year reduced to 20 from 30
* Falx engagement range reduced to 6000 from 8000
* Aegis Flak Cannon damage increased to 400 from 300
* Shimmer DP reduced to 22 from 25
* Solar DP reduced to 55 from 60
* Heavy Ion Blaster OP increased to 15 from 14, flux cost reduced to 900 from 1500
* Flare Gun type changed to Composite (Missile stats)
* Plasma Flamer type changed to Hybrid (Ballistic stats)
* Klutotekhnes flux per shot reduced to 80 from 120
* Victory maximum crew reduced to 1000 from 1250, frontal shield arc increased to 120 from 90, base speed increased to 35 from 30
- Victory Jets can now be toggled off (like with Burn Drive)
* Liberator's shield upkeep reduced to 150 from 250 flux/sec, crew min/max reduced to 500/1000 from 600/1200, acceleration slightly increased, deceleration greatly increased
* Punisher hull increased to 8000 from 6000
* Trebuchet OP reduced to 24 from 28, damage increased to 900 from 750
* Vulture supply cost reduced to 17 from 18, flux dissipation increased to 350 from 325
* Albatross now has two wings of flak drones instead of one, and Canister Flak x5 instead of Damper Field
- Increased Flak Drone weapon range to 600 from 500
* Reduced Circe peak performance time to 360 from 420
* Increased Eos speed to 60 from 40, increased accel/decel accordingly
* Vindicator flux dissipation increased to 400 from 350; (S) variant increased to 450
* Zenith shields improved to 0.7 efficiency from 0.8, arc increased to 210 from 180, flux capacity reduced to 12000 from 13000
* Improved Archon maneuverability