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Author Topic: [0.9.1a] Ship/Weapon Pack 1.12.4  (Read 647186 times)

Azizzz

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #945 on: September 20, 2021, 02:15:41 PM »

Ok i know u dont have much time but w8ting for this mod from the first day of the 0.95.Y onle use this mod and get this fatal error  Fatal: Ship hull spec[swp_vanguard]not found!Check starsector.log for more info.I did change some things in the folder where u can get more point to deploy,army size from 30 to 90 more planets to colonize and ofiters.Thx u werry much for your precious time
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Histidine

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #946 on: September 20, 2021, 09:46:20 PM »

Ok i know u dont have much time but w8ting for this mod from the first day of the 0.95.Y onle use this mod and get this fatal error  Fatal: Ship hull spec[swp_vanguard]not found!Check starsector.log for more info.I did change some things in the folder where u can get more point to deploy,army size from 30 to 90 more planets to colonize and ofiters.Thx u werry much for your precious time
You need a clean install of the mod (delete old folder before extracting/copying new one). This should be done when installing any mod, except where otherwise specified.
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geminitiger

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #947 on: September 21, 2021, 12:53:40 AM »

If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.
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Azizzz

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #948 on: September 21, 2021, 01:51:11 AM »

Ok i know u dont have much time but w8ting for this mod from the first day of the 0.95.Y onle use this mod and get this fatal error  Fatal: Ship hull spec[swp_vanguard]not found!Check starsector.log for more info.I did change some things in the folder where u can get more point to deploy,army size from 30 to 90 more planets to colonize and ofiters.Thx u werry much for your precious time
You need a clean install of the mod (delete old folder before extracting/copying new one). This should be done when installing any mod, except where otherwise specified.
It worked thenck u weery much :XXXX
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geminitiger

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #949 on: September 21, 2021, 05:55:38 AM »

No IBB.

I have the same version issues as you, but I've run into the IBB twice so far. I'm not really busy hunting down these bounties yet, it seems rare not too rare if I don't have one to finish.
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Jade Tendency

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #950 on: September 21, 2021, 06:42:41 AM »

If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.

Are you running the bootleg Vayra?
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hydremajor

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #951 on: September 21, 2021, 07:00:14 AM »

Any chance you could split the ships and weapons in separate packages for thoses of us who just want one or the other but not both ?
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Kadatherion

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #952 on: September 21, 2021, 09:53:11 AM »

If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.

Are you running the bootleg Vayra?

Hey there, I was just experiencing the same and indeed I'm also using the bootleg Vayra in conjunction with this one. I was actually more worried about what these small fleets (that seem to increase in frequency as I get to the late game, past 212 I often see one or two of them in many of the new systems I explore) actually could mean: something that failed to spawn correctly, or some placeholders to anchor some script that aren't removed as intended, etc. They do indeed behave a bit oddly, as they are of the "neutral" faction but are hostile to, seemingly, pretty much everything...

They don't seem too disruptive, as they are all very small anyway, but I'm worried they could keep increasing exponentially as the cycles go by and pretty much end up breaking my save.
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geminitiger

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #953 on: September 22, 2021, 02:24:53 AM »

If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.

Are you running the bootleg Vayra?
Yeah, I added both of these mods at the same time.  ;D
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sunwolz

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #954 on: October 12, 2021, 12:56:21 PM »

Any chance you could split the ships and weapons in separate packages for thoses of us who just want one or the other but not both ?


God I NEED those ships. T_T
Can't play without this mods ships. *cry*
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Amoebka

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #955 on: October 13, 2021, 01:10:59 PM »

The mod is already updated for 0.95 and has been for a while. Check the last few pages.
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sunwolz

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #956 on: October 20, 2021, 11:26:17 AM »

The mod is already updated for 0.95 and has been for a while. Check the last few pages.
Last few pages of ... what? Post a link. Even on Git, there is no 0.95...

Okay. So apparently the mod is OUT, but all the pages are unedited.
The link is here:
https://cdn.discordapp.com/attachments/275764710312247296/857422388836827136/Ship_and_Weapon_Pack_Tourney.7z

From: https://discord.com/channels/187635036525166592/275764710312247296/857422390907895818
« Last Edit: October 20, 2021, 11:28:45 AM by sunwolz »
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T1203

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #957 on: October 20, 2021, 11:28:18 AM »

The mod is already updated for 0.95 and has been for a while. Check the last few pages.
Last few pages of ... what? Post a link. Even on Git, there is no 0.95...
An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

I do not mean to be intrusive or insulting, I made this account because I love your work, if you don't have any time you could make the mod compatible for this version and work on any other updates later on. My playthrough right now feels so bare-bones without imperium or this mod, I love your work and I'd love to play it again, so I don't want this to be an offense, but please! Release some compatibility to this version, I love your work man. (Also I hope whatever you're goin' thru man, it gets better.)

https://cdn.discordapp.com/attachments/275764710312247296/857422388836827136/Ship_and_Weapon_Pack_Tourney.7z

From: https://discord.com/channels/187635036525166592/275764710312247296/857422390907895818
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Brad080295

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #958 on: November 06, 2021, 12:06:10 PM »

Hey I just fought RA-002 Shadow from IBB but couldn't find a unique ship among his fleet. Is this a bug or is it supposed to be like this?
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Brad080295

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #959 on: November 06, 2021, 12:44:30 PM »

Marjatta Nemo also didn't have a unique ship. Strangely enough they were both piloting the poseidon transport ship.
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