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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.9.1a] Ship/Weapon Pack 1.12.4  (Read 634855 times)

Mordodrukow

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #900 on: June 01, 2021, 04:25:54 AM »

May be, but i wanna mention that a lot of players skipped those walls of text in original campaign.
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IonDragonX

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #901 on: June 01, 2021, 10:17:27 AM »

Considering Dark Revenants recent statement, that it's the quests which take an excruciating amount of effort to port to 0.95, who too would be perfectly happy with a preliminary port in which quests are disabled?
It would have been nice to make SWP into a Ship & Weapon Pack as-is and then made a Mission, Quest & IBB Pack second... but beggars can't be choosers...

Dark.Revenant

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #902 on: June 01, 2021, 08:11:43 PM »

There is only one chance to make first impressions.  And for the record, porting the IBB system over only took a few days.  Most of the work is the quest I’m adding, which is all-new from scratch and, textwise and in terms of gameplay content, is bigger than any vanilla quest.
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xzardas

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #903 on: June 03, 2021, 12:59:16 AM »

Is bigger than any vanilla quest.
I gues waiting will be worth it.
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Mordodrukow

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #904 on: June 03, 2021, 03:47:10 AM »

If dialogues will allow more interactions than vanilla's do? Sure!
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redvyper

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #905 on: June 03, 2021, 08:16:30 AM »

There is only one chance to make first impressions.  And for the record, porting the IBB system over only took a few days.  Most of the work is the quest I’m adding, which is all-new from scratch and, textwise and in terms of gameplay content, is bigger than any vanilla quest.

No rush! It's always great to see someone care about their work and craft. Given that I just had a major save get corrupted (argh!), I can't wait to start a new campaign with this mod and a few others. New quest sounds awesome
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Saturation Bombardment

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #906 on: June 06, 2021, 11:09:36 AM »

This mod slapps, looking forward to the update.  8)
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Neygar

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #907 on: June 18, 2021, 01:22:50 PM »

How to buy the mod maker a coffee?
Found the Donate button sry for asking.
« Last Edit: June 18, 2021, 01:25:03 PM by Neygar »
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namad

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #908 on: June 25, 2021, 10:34:44 PM »

I cannot understand why this isnt in the base game by now.
Because Alex has not and never will integrate mod content for good reasons.
Horrible I know, quoting myself. But I managed to dig up something rather pertinent.
https://fractalsoftworks.com/forum/index.php?topic=7885.msg136419#msg136419

Those are all great points, really, making a mod part of the game can only harm the mod. I think it'd be cool though if alex did a blog post about his favorite mods or something. That wouldn't have any of the downsides mentioned, and would have essentially all the upside (of taking the most well made mods and showing them off to a larger less hardcore fanbase who might read a blog on the main page but don't always read every forum thread). Who knows? Maybe he will someday after the game is finished? (or maybe he'll at least tweet about them, he's tweeted about fan content plenty of times I think already).
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Deshara

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #909 on: June 25, 2021, 11:10:47 PM »

+1 to the idea of devs doing a blog post to review their favorite mods
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MericSever

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #910 on: June 26, 2021, 10:23:54 AM »

Must have mod for just the bounties alone  ;D hoping for the new update :)
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sqrt(-1)

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #911 on: July 08, 2021, 10:39:26 AM »

Did someone succeed in compiling the last git commit for 0.95 from around two weeks ago?
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Deshara

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Re: [0.7.2a] Ship/Weapon Pack 1.0.0
« Reply #912 on: July 08, 2021, 11:21:04 AM »

i want to know too

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-



i just saw this exchange & laughed so hard that my neighbor's dog started barking
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PainProjection

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #913 on: July 28, 2021, 05:26:44 AM »

Hi there, i don't want to apply any pressure on you, but can you give us preliminary date about when whe should expect update for 095? I thought i gave mod makers enough time, started to assembling and configuring my modpack yesterday just to find out what one of the MUST HAVE mods still not updated...

(And Interstellar Imperium as one of the most deeply thought out factions)
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Aeios

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #914 on: July 28, 2021, 05:39:16 AM »

Hi there, i don't want to apply any pressure on you, but can you give us preliminary date about when whe should expect update for 095? I thought i gave mod makers enough time, started to assembling and configuring my modpack yesterday just to find out what one of the MUST HAVE mods still not updated...

(And Interstellar Imperium as one of the most deeply thought out factions)

DR released a beta version of this mod. Join the unofficial discord, you can find it there.
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