Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 56 57 [58] 59 60 ... 85

Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108425 times)

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #855 on: April 17, 2021, 12:55:46 PM »

Old versions can be downloaded directly from the Git repository on BitBucket.
Logged

QuiteDrunk

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #856 on: April 18, 2021, 06:48:04 AM »

Hey D.R love your mod, really brings Starsector alive with all the IBB contracts and i love the modular transports. I play on a desktop but i only have 500gig SSD for games so i am allways havig to delete games i am not playing to make room for new games i want to play, on that note can i ask (and please dont think i am being pushy) as to time frame when ship/weapon pack  might get updated? are we talking a few weeks or a few months? I am not asking to put presure on you but only because i have limited game storage, i have done 4 playthroughs of starsector since 9.5 but there are a few new games i want to play so im thinking of uninstalling starsector for a few weeks but if i do and your mods gets updated in the next few days i will be spitting feathers lol.

answer only if you have the time, but thanks you in advance for all you do for this community...
Logged

Reaper93Z

  • Ensign
  • *
  • Posts: 3
    • View Profile
Great mod!
« Reply #857 on: April 18, 2021, 05:02:26 PM »

This mod is good enough to be included in the game officially! It'd be cool for it to merge with the game at some point!
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: Great mod!
« Reply #858 on: April 19, 2021, 04:27:21 PM »

This mod is good enough to be included in the game officially! It'd be cool for it to merge with the game at some point!
Won't ever happen most likely. It is a massive legal and creative freedom headache that Alex has said that it isn't worth it to merge mods with the base game. He DOES however get ideas from the modding community. Before we had stations, some modders made a few mods that had modular ships in it.
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

Chikanuk

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #859 on: April 21, 2021, 10:41:39 AM »

Will be this mod updated any time soon?
Logged

IonDragonX

  • Admiral
  • *****
  • Posts: 816
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #860 on: April 21, 2021, 03:10:02 PM »

@DR Maybe it would be faster to split the SWP from the IBB & the Arcade? Release IBB 2nd and Arcade 3rd?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #861 on: April 21, 2021, 08:26:12 PM »

I finished the IBB and Arcade changes some time ago, so no, it would only add work.
Logged

Chikanuk

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #862 on: April 21, 2021, 09:39:07 PM »

Take you time, i just want to be sure this mod is not abandoned. Its one of "basic" ones for me.
Logged

sycspysycspy

  • Commander
  • ***
  • Posts: 193
  • Translator of the Council of AL
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #863 on: April 22, 2021, 02:06:26 AM »

Take you time, i just want to be sure this mod is not abandoned. Its one of "basic" ones for me.

There's a hidden rule/fact in this forum, whenever someone ask "when", the release date is automatically postponed for anohter week.  :-X
Logged
Please report any translation error to me with PM.
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

DeansOnToast

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #864 on: April 22, 2021, 10:09:50 AM »

Is it possible to add this mod in mid playthrough or does it look like the changes to allow it to work with 0.95a wont allow it?
Logged

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1340
  • On break.
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #865 on: April 22, 2021, 10:13:21 AM »

There's a hidden rule/fact in this forum, whenever someone ask "when", the release date is automatically postponed for anohter week.  :-X

We joke about that, but the reality is that this is a leisure time activity for us, and if it becomes unpleasant we just do it less often, or slower, or both, and community toxicity is definitely a factor in that.
Logged

CyberSultanVader

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #866 on: April 22, 2021, 10:36:42 AM »

Hi will there be new content (ships/weapons etc) added along with the update for this mod or is it mostly a compatibility update to work with all the new stuff in 0.95?
Anyways happy modding to you!
Logged

Arcagnello

  • Admiral
  • *****
  • Posts: 1011
  • Arguably Heretical, Definetly Insane
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #867 on: April 24, 2021, 04:42:10 PM »

Ah! I knew I forgot this mod the moment I walked up to Sindria and did not see those purple hues over the Lion's Guard Conquests, or the disturbing lack of the absolutely worshipped Aegis point defence. Won't make the mistake twice the next campaign as soon as this beaut is 0.95 ready.

Looking forward to your work D.R, as always! Doot onwards to glory!
« Last Edit: April 24, 2021, 04:48:53 PM by Arcagnello »
Logged
Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Vaulty

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #868 on: April 26, 2021, 04:55:20 PM »

One of the best ship packs on the forum, Love the Vindicator. Will there be balance changes on the ships on the new update?
Logged

Flacman3000

  • Commander
  • ***
  • Posts: 202
  • A man cannot put his shaft into the unknown.
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #869 on: April 30, 2021, 07:03:25 PM »

Wishing the ultron had some kind of implementation along with the zeus and oberon they look sick!
Logged
Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.
Pages: 1 ... 56 57 [58] 59 60 ... 85