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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108848 times)

Icchan

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3
« Reply #825 on: January 16, 2021, 09:21:51 AM »

FYI: version checker reports there's an update for SWP even after updating, it says: "1.12.3 vs 1.12.3b".
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Dark.Revenant

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #826 on: January 16, 2021, 08:05:26 PM »

You should go ahead and download from the link above, then.
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Hatter

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #827 on: February 05, 2021, 09:13:02 AM »

Is there any way to prevent Arcade's combo indicators from scaling in size as the combo increases? Looking at the files, it seems 'UnrealAnnouncer.java' handles the combo mechanic, but I can't find what's responsible for rendering the _X COMBO indicator.
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Great Leader

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #828 on: February 15, 2021, 07:00:28 PM »

I have been trying to edit OP for Cathedral's front, left right etc because the flux management was too poor for my loadout. However, they keep resetting to the original stat. Any reason for this?
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Dark.Revenant

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[0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #829 on: March 10, 2021, 12:15:00 AM »

Small update in service of other updates.

Download Ship/Weapon Pack 1.12.4
Download Mirror
(Requires LazyLib 2.5c) (Updated!)
(Requires GraphicsLib 1.4.5) (Updated!)

- Supported by Nexerelin 0.9.8b (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



We recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.12.4
- Support special new Underworld IBB
- Reduced Vindicator and Vindicator (S) OP by 5 each
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Sapfearon

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #830 on: April 01, 2021, 02:25:36 PM »

can't play without your mod, hoping update will come sooner or later!
thanks for your hard work by the way.
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Brofist

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #831 on: April 01, 2021, 03:34:22 PM »

This is one of my favorite mods and I registered partially to thank you for it

Now the real question: XIV Champion... when? :)
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scionofsouls

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #832 on: April 01, 2021, 05:52:20 PM »

update plz
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Satirical

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #833 on: April 01, 2021, 05:58:10 PM »

need me dat XIV lasher  ;D
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Chairman Suryasari

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #834 on: April 01, 2021, 06:20:35 PM »

Quote
ETA for Imperium, SWP, and Underworld: two-ish weeks.  That’s all I can promise, folks.  The upside is the update will be “complete”, as in the mods will have proper integration into the new systems, rather than being a barebones update that doesn’t use any 0.95 features or take the 0.95 changes into account.

-Dark.Revenant, March 29, 2021, 04:33:06 PM.

Have patience lad, both in waiting the mod update and in life, you will go far if you have one.
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

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Jet Black

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #835 on: April 02, 2021, 07:41:34 AM »

This update was like a mini xmas. Cant wait for everything to update.
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Shoat

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #836 on: April 06, 2021, 06:19:59 PM »

Any major errors / crashes using this with 0.9.5 or is it in a "works but doesn't interact with new features" state?
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Chairman Suryasari

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #837 on: April 06, 2021, 11:12:30 PM »

Any major errors / crashes using this with 0.9.5 or is it in a "works but doesn't interact with new features" state?

It simply don't work with the new release. Starsector have an annual release so last and the current version is vastly different with each other. So no Rimworld 1.1 and Rimworld 1.2 situation here.

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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

IonDragonX

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #838 on: April 07, 2021, 09:36:55 AM »

Any major errors / crashes using this with 0.9.5 or is it in a "works but doesn't interact with new features" state?
I think that the ships are still valid but you’d have to move them out by yourself to play with them immediately. It’s called Ship & Weapon Pack but there’s a lot more content than just ships & weapons.
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Shoat

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #839 on: April 07, 2021, 09:56:28 AM »

Any major errors / crashes using this with 0.9.5 or is it in a "works but doesn't interact with new features" state?
I think that the ships are still valid but you’d have to move them out by yourself to play with them immediately. It’s called Ship & Weapon Pack but there’s a lot more content than just ships & weapons.

I already tried that, but unfortunately I lack the ability to do that for more complex mods like this.

My attempt to, for example, extract the cathedral ship into a separate mod (I once upon a time wanted to experiment with trying to make a pather version that is all safety-overridden and ill-advised modification'd) failed because the Linked Hull special hullmod it uses has some actual code (swp_linkedhull.java) attached to it, which crashes on load.
This is probably because of dependencies to other pieces of code that I didn't extract alongside, but I'm not good at reading starsector.log to figure out which exactly, and if I just start extracting more and more bits of SWP to stop errors I'll end up with the full mod again.

At this point it's not that big of a deal, tho, I'll just wait for stuff to get properly updated.
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