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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108449 times)

Neitronus

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #765 on: September 23, 2020, 08:44:24 AM »

Hello, this is your friendly version checker + bitbucket bug notification. Really man, sorry for this spam, but that's the kind of spam player gets when starting his daily game.
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Bookman Jeb

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #766 on: September 23, 2020, 10:53:53 AM »

 Hiya just tried using this mod and getting error. Seem to be with Nexerlin? Starship Legends seems to be the only other relevent mod.

ava.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: September 23, 2020, 10:57:13 AM by Bookman Jeb »
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Nia Tahl

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #767 on: September 23, 2020, 11:07:35 AM »

Hello, this is your friendly version checker + bitbucket bug notification. Really man, sorry for this spam, but that's the kind of spam player gets when starting his daily game.

Then disable version checker for now and stop annoying people. It is entirely in your power to get rid of that spam and no modder here owes you ANYTHING.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Alex

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #768 on: September 23, 2020, 02:48:27 PM »

Hello, this is your friendly version checker + bitbucket bug notification. Really man, sorry for this spam, but that's the kind of spam player gets when starting his daily game.

Once or twice somewhere would've been fine, but your entire post history is this sort of thing. Please stop. This is an official warning.

(Edit: to clarify, I'm assuming you have good intentions here, but this is very much not the way to go about things.)
« Last Edit: September 23, 2020, 03:22:23 PM by Alex »
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immortalartisan

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #769 on: September 23, 2020, 03:31:10 PM »

i cant describe the feeling when i saw a faction send out a colony expedition for the first time it felt like it was a living world this mod is awesome
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Histidine

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #770 on: September 23, 2020, 05:59:15 PM »

Hiya just tried using this mod and getting error. Seem to be with Nexerlin? Starship Legends seems to be the only other relevent mod.

ava.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Make sure you have LazyLib and GraphicsLib installed and running.

i cant describe the feeling when i saw a faction send out a colony expedition for the first time it felt like it was a living world this mod is awesome
Colony expeditions are in Nexerelin (with Vayra's Sector having its own version for specific factions) FYI ;)
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Bookman Jeb

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Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« Reply #771 on: September 23, 2020, 11:00:17 PM »

 :P :P Forgot Graphics Lib, Thanks
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Dark.Revenant

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[0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #772 on: September 28, 2020, 01:36:41 AM »

Thanks to Gwyvern, Tartiflette, and King Alfonzo!


Download Ship/Weapon Pack 1.12.0
Download Mirror
(Requires LazyLib 2.4f)
(Requires GraphicsLib 1.4.3) (Updated!)

- Supported by Nexerelin 0.9.7b (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



We recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.12.0
- Added Vulture (P)
- Added Liberator and Liberator (LC)
- Updated Burst Jets AI (the Liberator uses it)
- IBBs can no longer spawn in systems containing markets
- Light Phase Lance no longer fires on full charge (it's a normal burst beam, like the regular Phase Lance)
  * This improves the stats considerably; 487 damage -> 541 damage; 108 DPS -> 120 DPS; 1.31 flux ratio -> 1.18 flux ratio
- Aegis Flak Cannon damage increased to 300 from 250
- Added IBB bounty (appears after the Framebreaker bounty) requiring the ARS faction
- Added IBB bounty (appears after the Emperor bounty) requiring the ScalarTech faction
- Added IBB bounty (appears after the Euphoria bounty) requiring the Borken faction
- Minor rebalance of IBB stages
- Remove one enemy from Duel of the Century (will return with Exigency)
- Some configuration for compatibility with various other mods
- Lucifer DP increased to 60 from 45
- Beholder DP decreased to 10 from 11, now has an omni shield
- Migrated version file to custom host (sigh)
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drdragoon

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #773 on: September 29, 2020, 05:38:24 PM »

Can this new version be installed over an existing game?
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Dark.Revenant

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #774 on: September 29, 2020, 11:05:28 PM »

Yes.  I'll say if something is not save-compatible on the update post if it does break saves.
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JohnVicres

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #775 on: October 01, 2020, 04:58:12 AM »

I'm running a heavily modified version of this mod, so every update I manually add the new things, and hope for the best. This time, it didn't do fine, and I'm getting this error:
Code
6228 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 6, Size: 6
java.lang.IndexOutOfBoundsException: Index: 6, Size: 6
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I don't understand where exactly is the source of this error, what does this ShipHullSpec call?
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JohnVicres

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #776 on: October 01, 2020, 10:23:36 AM »

I'm running a heavily modified version of this mod, so every update I manually add the new things, and hope for the best. This time, it didn't do fine, and I'm getting this error:
Code
6228 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 6, Size: 6
java.lang.IndexOutOfBoundsException: Index: 6, Size: 6
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I don't understand where exactly is the source of this error, what does this ShipHullSpec call?
Fixed it! The engines in the previous version's vulture.ship were different, it now has "one more" (idk what it's for), and the pirate skin was conflicting with that.
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Arcagnello

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #777 on: October 05, 2020, 05:58:51 PM »

Congratulations to your and your contributors for the new ships.

While I am not considering them in my currently (mostly) Kadur themed campaign, they gave me considerably more hassle than bigger (supposedly meaner ships) in battles.

Chonk gurl feels like a bastard offspring of a Legion that decided she's a strong female protagonist and wants to be in the frontlines but still retains enough brain matter (unlike her biological dad) to not get herself into trouble and be mobile enough to safely retreat when necessary.

Vulture is like those bloody Goblins running after my poor Priestess themed carriers. They're so damn fast they actually manage to avoid getting the Slayer treatment from the swarm of Immortal Assault Corvettes. Truly a dedicated harass ship. Bravo!
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Arranging holidays in an embrace with the Starsector is priceless.
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Drazhya

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #778 on: October 08, 2020, 03:45:56 PM »

IBB Rylek spawned in my game captaining a bog-standard Nebula transport, with no special ships in his fleet. Is that supposed to happen?
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Arcagnello

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Re: [0.9.1a] Ship/Weapon Pack 1.12.0
« Reply #779 on: October 08, 2020, 05:26:50 PM »

- Beholder DP decreased to 10 from 11, now has an omni shield

I just noticed this.

Will test it in the simulator to see what it can do :O
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.
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