Alright, phone's recharged!
Where was I..uh..oh!
I guess giving this discussion another list (i like lists by the way
) about the possible ways the Beholder could actually be relevant in a fleet outside very niche scenarios
Option 1: Dedicated PD destroyer
This change would mainly focus on actually reducing the OP efforts required to not get the damn thing butchered by simple rocket pods.
Having the Beholder getting Dedicated Point Defence AI as a preinstalled ModSpec would be swell (does it even affact the taclaser drones by the way?) maybe even increase the stock flux dissipation between 50 and 100 too?
It would still be painfully slow but you would at least have a bit more OP left to cover whatever thing bothered you most about it.
Option 2 : Versatile (albeit slower) Laser Destroyer
This option would not funnel the destroyer in any specialized role since it's only got energy hardpoints to start with and opting for anything but long range with this is just asking for D-mods.
I would axe the armor since it does almost nothing anyway, increase the base speed by 15-20, give it a small flux distribution buff (max 50), give it Improved optics for dat LAZUR range already installed and change the shield into omni while also extending it to 180.
This could be too many buffs actually, maybe don't change the shield.
Option 3: Much shield, very wow
The only thing that could be bothering me more than the lack of mobility would be how hopeless the beholder is when it gets pressured.,This work solve that.
Half the shield upkeep, make it Omni, extend it to 180° and also improve its efficiency while also giving the flux dissipation a minor buff. This is probably the best way to make it viable if we consider the horrendous mobility and questionable armor to be part of the Beholder's character.
I...I think that was everything in my head about the Beholder. Do have a good day and read you soon