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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Ship/Weapon Pack 1.10.5  (Read 369088 times)

AxleMC131

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #645 on: February 13, 2020, 08:25:21 PM »

I am using a wing of 5 fighters with a light needler on one of them, really no plan how they are called.

Razor, I would guess. Pirate version of the Claw, added by Underworld. Don't be afraid to take time to learn the names of things, it'll make explaining it to would-be helpers much easier if we know what equipment you're talking about.
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Starareo

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #646 on: February 22, 2020, 09:48:52 AM »

If I accidentally decline an IBB mission, will it show up again later?
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furl

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #647 on: February 26, 2020, 04:49:59 PM »

If I accidentally decline an IBB mission, will it show up again later?

I declined Yamato mission, it showed up again after a few months
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GigaVivian

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #648 on: March 01, 2020, 12:29:12 AM »

Heya, does anyone have any idea how you could give the Mjolnir Cannon, the same lightning effect as the Lightning Gun? Probably a really hard to implement idea; Either way I just thought it would be a cool, logical effect to add to that very similar(ly themed) gun. Especially since I personally tinker with it and other vanilla guns to make them faster and more usable.  :D
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LightningJC

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #649 on: March 04, 2020, 12:51:24 PM »

just wondering, why does diktat have the conquest XIV as prioritised
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Kh0rnet

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #650 on: March 13, 2020, 08:07:14 AM »

Still incompatible with DynaSector 1.4.7?
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MesoTroniK

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #651 on: March 13, 2020, 03:50:01 PM »

Dynasector is not compatible with the current version of SS.

Davatron77

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #652 on: March 26, 2020, 08:13:24 AM »

Hi, I downloaded the mod and the ships are awesome but I can't figure out how does the IBB work. Would you share a bit on how it works?
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lgustavomp

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #653 on: March 26, 2020, 09:41:01 AM »

Hi, I downloaded the mod and the ships are awesome but I can't figure out how does the IBB work. Would you share a bit on how it works?

As far as I know, you need nexerelin. Then you go to some local bars (especially independents) and the mission will be there
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Mondaymonkey

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #654 on: March 26, 2020, 10:57:53 AM »

As far as I know, you do not need nexerelin. At least I don't have it, but bar event exist. However, it can be some kind of another mod I have, and a list is large.
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MesoTroniK

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Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« Reply #655 on: March 26, 2020, 11:20:01 PM »

It does not require Nexerelin.
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