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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108144 times)

Sinigr

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #495 on: July 25, 2019, 02:38:41 PM »

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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

SHAD0Wdump

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #496 on: July 28, 2019, 03:36:56 AM »

This is probably the way it is for a very good technical reason, but is there any way to disable the removal of wrecks in the arcade? I want to make an abdolute mess with a buffed up version of Neutrino's hammer ship and it's such a shame there's no bodies to shatter and fling.
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WooksterRu

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #497 on: August 12, 2019, 05:36:13 AM »

I love this mod, is there maybe any plans to add a Lion's guard version of the Victory class ship?
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Alpharius

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #498 on: August 14, 2019, 09:32:19 AM »

Is it possible to encounter the arcade ships in the campaign?
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SCC

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #499 on: August 14, 2019, 09:47:12 AM »

No. They are completely imbalanced and you would face no challenge at all.

SirBrodacious

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #500 on: August 15, 2019, 07:34:53 PM »

So I can't seem to find anything really mentioning it, but is the arcade ship accessible by the console commands mod? Because it seems like a fun little mindless campaign idea, having one little OP ship against the world
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Kwbr

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #501 on: August 15, 2019, 07:38:01 PM »

Should be swp_arcade_superhyperion I believe
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SirBrodacious

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #502 on: August 15, 2019, 07:50:30 PM »

That'd be it! Should be an interesting playthrough with only one fighter, obviously not super difficult, but stuff like this is good mindless fun imo
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Omnikuken

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #503 on: August 15, 2019, 08:30:42 PM »

Looks like my IBB is broken : I restarted like 5-6 times within the last week and most of them had 1+ bounties within the 1st 2-3 bars visited. Now my game is on cycle 210 and haven't seen 1 yet. Got some of the ship hulls in my fleet and the blueprints for the Lion's stuff so the mod works, it's just weird not seeing the bounties in this run yet
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Hoon

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #504 on: August 18, 2019, 06:22:19 PM »

hey thanks for the mod, really enjoying it and is up there as one of my favorites

Question though, is there a reason why the Vortex is so overtuned? I have various mods installed and the vortex just straight up outclasses every other destroy level carriers (across other mods too). The Eos feels balanced and in line for a cruiser. It has its weaknesses which still lets the heron and other cruiser sized carriers (vanilla and other mods) a decent option. The vortex on the otherhand with its timeslow (which makes ai controlled bombers insanely accurate), 4 energy turrets that covers all directions, energy/missile medium slot with 360 degree angle, 75 OP, 80 topspeed and so much more. The drover and vortex almost cost the same, but the vortex makes the drover look like a condor!
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Nerzhull_AI

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #505 on: August 24, 2019, 09:13:18 AM »

I have a question, is there a list of IBB bounties? Last IBB mission i did - to kill founder of IBB (unique paragon, unique conquest, and unique onslaught). I'm done with IBB, or i just couldn't find other missions?
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Nautilus81

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #506 on: August 27, 2019, 08:13:09 PM »

Originally I came here for the Conquest Variants (especially that XIVth battlegroup version, that paintjob looks fantastic!). Then, I discovered the Circe, the Vulture, and the Gunnery Control AI.

I can say with certainty that this mod is never getting uninstalled from my game. Excellent work all around, looking forward to what you'll add in next!
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Alpha AI Core

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #507 on: August 30, 2019, 01:40:46 PM »

This mod doesn't seem to be compatible with Nexerelin. It says "Fatal: cannot find class of script". Is there a fix for this, or am I just redacted?
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Histidine

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #508 on: August 30, 2019, 06:08:47 PM »

This mod doesn't seem to be compatible with Nexerelin. It says "Fatal: cannot find class of script". Is there a fix for this, or am I just redacted?
SWP should be fully compatible with Nex, but another mod may be broken, or you may have forgotten to install/enable LazyLib and GraphicsLib.
If the problem persists, could you post the full error message and your mod list?

I have a question, is there a list of IBB bounties? Last IBB mission i did - to kill founder of IBB (unique paragon, unique conquest, and unique onslaught). I'm done with IBB, or i just couldn't find other missions?
That's the last one, yeah.
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Nerzhull_AI

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Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« Reply #509 on: September 01, 2019, 02:13:25 PM »

Oh, good. It was fun, last boss gave me some trouble.
On the other hand, dear god that first AI boss (with tons of upgraded phase ships) was hard to beat.
Great mod overall.
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