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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108772 times)

Baxter

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #315 on: December 17, 2018, 04:37:47 AM »

Time to start up a new game then.

Sorry if this has been answered before or listed elsewhere, but how many of the ships in this pack have blueprints for them? I'm really hoping I can grab a victory blueprint somewhere.
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Alphascrub

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #316 on: December 17, 2018, 12:34:50 PM »

Halfway through exploring how op the new colony system can be.... Sees DR has an update....Can't start new game fast enough.

Upgraded sprites look great btw.
« Last Edit: December 17, 2018, 12:40:51 PM by Alphascrub »
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Bastion.Systems

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #317 on: December 17, 2018, 04:42:02 PM »

The new sprites look extremely clean :o
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #318 on: December 18, 2018, 12:46:37 AM »

Time to start up a new game then.

Sorry if this has been answered before or listed elsewhere, but how many of the ships in this pack have blueprints for them? I'm really hoping I can grab a victory blueprint somewhere.

All of them, but some are harder to get.  The Cathedral and all the XIV ships can only be retrieved by raiding.
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XCTrailBlazer

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #319 on: December 18, 2018, 06:52:17 PM »

I was very impatient to see this mod back in Starsector. I love the design of the "bounty" ships.
A great job as always.
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bamzooki2

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #320 on: December 19, 2018, 05:53:32 AM »

Time to start up a new game then.

Sorry if this has been answered before or listed elsewhere, but how many of the ships in this pack have blueprints for them? I'm really hoping I can grab a victory blueprint somewhere.

All of them, but some are harder to get.  The Cathedral and all the XIV ships can only be retrieved by raiding.

Does that include the IBB ships? Because if there are those blueprints it would be *** amazing.
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #321 on: December 19, 2018, 10:44:29 AM »

Oh, in that case, no, none of the IBB blueprints are obtainable.
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Mr. Nobody

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #322 on: December 19, 2018, 11:54:59 AM »

Oh, in that case, no, none of the IBB blueprints are obtainable.
I propose in that case an optional "crazy mode".
IBB as standard ship blueprints, for everyone in the sector. Would need more IBB stuff, enough for a full roster for every faction, would it be worth the hassle? Don't know, sounds fun though.
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Wyvern

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #323 on: December 19, 2018, 02:46:18 PM »

Personally, I'd think having the blueprints obtainable would really decrease the interest and value of the otherwise-unique IBB ships.

I am, however, definitely looking forward to having some of the IBB ships again.
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Sy

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #324 on: December 20, 2018, 03:46:55 AM »

Personally, I'd think having the blueprints obtainable would really decrease the interest and value of the otherwise-unique IBB ships.
i think so too. it's not like the IBB ships are inherently more fancy or interesting than a lot of the great common(ish) ships from the various faction and vanilla-like content mods. what makes them special is that they are so rare, and that you're never guaranteed to be even able to obtain one at all.

so the moment there is an option to turn them into common(ish) ships that are obtained just as easily as any of the more rare vanilla ships, they will cease to be interesting enough to warrant using that option, imo. ^^
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Drone_Fragger

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #325 on: December 20, 2018, 10:59:31 AM »

The issue seems to be more than the ships need updating to work correctly and look correct in the new version and theres a lot of work to be done, rather than just missing blueprints.

Ps, good work on the update! Honestly most of these should be in the base game, they all fill niches that are missing in the standard lineups and all look the part.
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XCTrailBlazer

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #326 on: December 21, 2018, 08:52:00 PM »

Do IBBs work differently than in previous versions? I have a fairly advanced game and not yet published any IBB.
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Hazard

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #327 on: December 21, 2018, 09:04:33 PM »

Do IBBs work differently than in previous versions? I have a fairly advanced game and not yet published any IBB.

They're not included:

IBB is not yet supported, sorry.  You'll have to wait to the next version for that.
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XCTrailBlazer

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #328 on: December 21, 2018, 09:36:53 PM »

Do IBBs work differently than in previous versions? I have a fairly advanced game and not yet published any IBB.

They're not included:

IBB is not yet supported, sorry.  You'll have to wait to the next version for that.


Thanks for solving my doubt.
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Baxter

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Re: [0.9a] Ship/Weapon Pack 1.8.0
« Reply #329 on: December 22, 2018, 04:48:33 AM »

Is there a reason that the Vindicator (S) is so rare? I come across the regular version fairly frequently in markets but I've only ever seen an S variant for sale once, the one I have in my fleet was salvaged from a bounty mission even (Made a lot easier by the AI putting safety overrides on it for some reason). It's not included in the low-tech blueprint pack like the regular version is either.
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