Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 60 61 [62] 63 64 ... 85

Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1107998 times)

MericSever

  • Ensign
  • *
  • Posts: 9
  • Go for the eyes boo !! GO FOR THE EYESsss
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #915 on: July 29, 2021, 02:57:28 AM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

Thank you for all the amazing modding but take care of your self/numero uno first and foremost, everyone else can wait.

Cheers again :)
Logged

sqrt(-1)

  • Commander
  • ***
  • Posts: 159
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #916 on: July 29, 2021, 11:05:39 AM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.
Thanks for the update. I hope things will be going well for you.

I think your situation might be a good reason to release a compatibility update before trying to complete the time consuming new quests.
Logged

CynicalMoron

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #917 on: July 29, 2021, 04:48:22 PM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

I do not mean to be intrusive or insulting, I made this account because I love your work, if you don't have any time you could make the mod compatible for this version and work on any other updates later on. My playthrough right now feels so bare-bones without imperium or this mod, I love your work and I'd love to play it again, so I don't want this to be an offense, but please! Release some compatibility to this version, I love your work man. (Also I hope whatever you're goin' thru man, it gets better.)
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #918 on: July 29, 2021, 06:35:09 PM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

I do not mean to be intrusive or insulting, I made this account because I love your work, if you don't have any time you could make the mod compatible for this version and work on any other updates later on. My playthrough right now feels so bare-bones without imperium or this mod, I love your work and I'd love to play it again, so I don't want this to be an offense, but please! Release some compatibility to this version, I love your work man. (Also I hope whatever you're goin' thru man, it gets better.)

https://cdn.discordapp.com/attachments/275764710312247296/857422388836827136/Ship_and_Weapon_Pack_Tourney.7z

From: https://discord.com/channels/187635036525166592/275764710312247296/857422390907895818
Logged

redvyper

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #919 on: July 30, 2021, 10:34:53 AM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

I too made an account just to follow up on your work.

Thanks for all of your hard work and contributions to the SS mod community. Take care of yourself and best of luck!
Logged

Bookman Jeb

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #920 on: July 31, 2021, 03:55:25 PM »

 So that attachment that DR linked...

 He *** did it?! its updated? Don't have time to try it till tomorrow.

 Love your work DR, hope you're doing alright.
Logged

Mordodrukow

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #921 on: July 31, 2021, 04:51:29 PM »

Yes, it works.
Liberator <3
But, imo, it is kinda slow for a small capital. In 9.1 it was ok, but now 0-flux works different, so, i m not quite sure...
Logged
Spoiler
[close]

pschroed

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #922 on: August 04, 2021, 07:37:58 AM »

Quick question:

I tried the newest (beta?) version of his mod posted by dark revenant above.

But where do you find the IBB guy?

I visited a lot of bars from different factions but he was never there.

Are bounties deactivated in this version?
Logged

Aeios

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #923 on: August 04, 2021, 10:05:21 AM »

Quick question:

I tried the newest (beta?) version of his mod posted by dark revenant above.

But where do you find the IBB guy?

I visited a lot of bars from different factions but he was never there.

Are bounties deactivated in this version?

The IBB still works, I can confirm it. You just had bad luck :(
Logged

Lak122

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #924 on: August 05, 2021, 01:02:45 PM »

Same thing for me I’m wondering why it’s not working any pointers?
Logged

pschroed

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #925 on: August 05, 2021, 01:17:26 PM »

I played some more hours.

No IBB.
 
And it seems I am not alone.

Could it have something to do with graphic libs?

1.52 is needed and I noticed I have 1.51 installed.

But there is no 1.52 available.

hm, strange.
« Last Edit: August 05, 2021, 01:34:45 PM by pschroed »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #926 on: August 05, 2021, 04:56:45 PM »

Hegemony, Independents, Luddic Church, Persean League, Interstellar Imperium, Shadowyards, Tiandong, Outer Rim Alliance, Spindle.
Logged

CynicalMoron

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #927 on: August 07, 2021, 11:28:45 PM »

An update on progress:

It's been halted for the last 3-4 weeks.  Life's been *** and going forward indefinitely I'll have far, far less time to mod than before.

I do not mean to be intrusive or insulting, I made this account because I love your work, if you don't have any time you could make the mod compatible for this version and work on any other updates later on. My playthrough right now feels so bare-bones without imperium or this mod, I love your work and I'd love to play it again, so I don't want this to be an offense, but please! Release some compatibility to this version, I love your work man. (Also I hope whatever you're goin' thru man, it gets better.)

https://cdn.discordapp.com/attachments/275764710312247296/857422388836827136/Ship_and_Weapon_Pack_Tourney.7z

From: https://discord.com/channels/187635036525166592/275764710312247296/857422390907895818

truly, thank you, been playing it for a while, your mods truly make a huge difference, it makes starsector one hundred times more enjoyable.
Logged

Mordodrukow

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #928 on: August 09, 2021, 07:19:53 PM »

Some feedback:

So, i checked Liberator (got one at the very start). Feels very clunky even with Aux thrusters and Helmsmanship (i m using Heavy armor though, but it is just -10%). Yes, it has ability for fast rotation, but duration of microsecond is not enough, imo... I picked Systems expertise to use it more often. Kinda helps.

Have not picked any build in mods yet, because cant decide which of them i ll need. Pretty fun situation, honestly. The only mods i concider worty are: Heavy armor, Aux thrusters and Hardened shields. And i m not quite sure that i ll keep any of those.

I mean:
- heavy armor good, but today armor feels weaker than before. I encountered some trash fleets, and they just strip all armor pretty fast. I m not even talking about facetanking reapers.
- thrusters are good, but what if i can just use ability, and it will be enough?
- without hardened shields it is too expensive to use shields at all. But what if i m just doing it wrong? What if it is intended to just block hardest hits and take lesser ones on armor? I dont know yet...

Flux stats feel kinda low, but cant say anything till i pick tech skills.
Logged
Spoiler
[close]

eidolad

  • Commander
  • ***
  • Posts: 227
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #929 on: August 10, 2021, 03:47:04 PM »

huge fan of this mod...so desperate for my Victory BB that I've restarted/installed the unreleased version...

....oh my look at these goodies in the change log.  HUZZAH!

- Klutotekhnes flux per shot reduced to 80 from 120
- Victory maximum crew reduced to 1000 from 1250
- Victory frontal shield arc increased to 120 from 90
- Victory base speed increased to 35 from 30


(...and that tasty Cathedral ship as well, let me not forget)
Logged
Pages: 1 ... 60 61 [62] 63 64 ... 85