Some feedback:
So, i checked Liberator (got one at the very start). Feels very clunky even with Aux thrusters and Helmsmanship (i m using Heavy armor though, but it is just -10%). Yes, it has ability for fast rotation, but duration of microsecond is not enough, imo... I picked Systems expertise to use it more often. Kinda helps.
Have not picked any build in mods yet, because cant decide which of them i ll need. Pretty fun situation, honestly. The only mods i concider worty are: Heavy armor, Aux thrusters and Hardened shields. And i m not quite sure that i ll keep any of those.
I mean:
- heavy armor good, but today armor feels weaker than before. I encountered some trash fleets, and they just strip all armor pretty fast. I m not even talking about facetanking reapers.
- thrusters are good, but what if i can just use ability, and it will be enough?
- without hardened shields it is too expensive to use shields at all. But what if i m just doing it wrong? What if it is intended to just block hardest hits and take lesser ones on armor? I dont know yet...
Flux stats feel kinda low, but cant say anything till i pick tech skills.