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Author Topic: [0.9.1a] Ship/Weapon Pack 1.12.4  (Read 561287 times)

Shoat

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #840 on: April 07, 2021, 09:56:28 AM »

Any major errors / crashes using this with 0.9.5 or is it in a "works but doesn't interact with new features" state?
I think that the ships are still valid but you’d have to move them out by yourself to play with them immediately. It’s called Ship & Weapon Pack but there’s a lot more content than just ships & weapons.

I already tried that, but unfortunately I lack the ability to do that for more complex mods like this.

My attempt to, for example, extract the cathedral ship into a separate mod (I once upon a time wanted to experiment with trying to make a pather version that is all safety-overridden and ill-advised modification'd) failed because the Linked Hull special hullmod it uses has some actual code (swp_linkedhull.java) attached to it, which crashes on load.
This is probably because of dependencies to other pieces of code that I didn't extract alongside, but I'm not good at reading starsector.log to figure out which exactly, and if I just start extracting more and more bits of SWP to stop errors I'll end up with the full mod again.

At this point it's not that big of a deal, tho, I'll just wait for stuff to get properly updated.
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stg7

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #841 on: April 09, 2021, 07:43:29 AM »

Once this mod is compatible with 0.95, is it possible for myself to switch the new sprites of the Circe and Vindicator for the original ones? I'm used to and prefer the old ones at this point on a purely subjective basis. If it is indeed possible, is the process as simple as downloading the previous version of this mod, then copy and pasting the old sprite to overwrite the new ones?
Love the mod btw <3
« Last Edit: April 14, 2021, 08:31:05 AM by stg7 »
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scionofsouls

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #842 on: April 11, 2021, 11:07:44 AM »

day 59327 of waiting for mod update
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connortron7

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #843 on: April 11, 2021, 11:38:30 AM »

day 59327 of waiting for mod update
Yes because this helps speed up the update

Thaago

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #844 on: April 12, 2021, 09:53:45 AM »

@scionofsouls while we all want updates to our favorite mods, please don't pester mod makers for updates. They are donating free labor to our community.
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sqrt(-1)

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #845 on: April 15, 2021, 05:12:42 AM »

I think the primary intention is to let Dark.Revenant know, in a thankful and supportive manner, that this mod has become essential for us to fully enjoy the game.
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Amoebka

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #846 on: April 15, 2021, 05:25:38 AM »

Essential, indeed.

Can't wait to slap omega weapons on systems expertise Gorgon. Or on the Dawnstar, with the time accelerator you become the tesseract yourself! And just imagine having a Solar in your fleet. Or triple-modding Cathedral modules. Or flying the ultracancer phase ships with the new skills.

AAAAARRRGGGHHH
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bamzooki2

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #847 on: April 15, 2021, 07:59:21 AM »

I think the primary intention is to let Dark.Revenant know, in a thankful and supportive manner, that this mod has become essential for us to fully enjoy the game.

I'd argue "day 59327 of waiting for mod update" isn't very supportive or thankful.

Now, threatening to kidnap him and lock him in my dungeon, feeding him nothing but supermarket sushi and white chocolate until the mod is done?

That could be supportive :D
« Last Edit: April 15, 2021, 08:00:52 AM by bamzooki2 »
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connortron7

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #848 on: April 15, 2021, 02:32:18 PM »

I think the primary intention is to let Dark.Revenant know, in a thankful and supportive manner, that this mod has become essential for us to fully enjoy the game.

I'd argue "day 59327 of waiting for mod update" isn't very supportive or thankful.

Now, threatening to kidnap him and lock him in my dungeon, feeding him nothing but supermarket sushi and white chocolate until the mod is done?

That could be supportive :D

Wtf is wrong with you?

Ramdat

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #849 on: April 15, 2021, 02:48:51 PM »

Wtf is wrong with you?

A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be taken seriously.
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Testament

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #850 on: April 15, 2021, 03:59:27 PM »

Wtf is wrong with you?

A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be taken seriously.

Except that was painfully unfunny and would result in a "cough, cough.  *silence" if you ever said that out loud.

Rev, been following this mod for years. Cannot play the game without and haven't even downloaded the new release because of all the fun BS I can cook up with all of these ships. I'll keep checking on this everyday till it drops.
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Nicegye00

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #851 on: April 15, 2021, 06:52:15 PM »

I'm not saying the new release isn't unplayable considering nexerelim got it's update finally but I'd imagine that the IBB questline's are being implemented alongside the new story system and now most of the mods that aren't just flat weapons, ships, or factions seem to be taking it slow. I expect this to me a full on content addition, and I won't go and do a "WHERE IS MY CONTENT!" because that implies I would care if it wasn't up to par, but since this hasn't just been slapped into the new system and called good, I imagine there's some spicy goodness we ain't seeing being done
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Xeno056

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #852 on: April 15, 2021, 08:03:53 PM »

I'm not saying the new release isn't unplayable considering nexerelim got it's update finally but I'd imagine that the IBB questline's are being implemented alongside the new story system and now most of the mods that aren't just flat weapons, ships, or factions seem to be taking it slow. I expect this to me a full on content addition, and I won't go and do a "WHERE IS MY CONTENT!" because that implies I would care if it wasn't up to par, but since this hasn't just been slapped into the new system and called good, I imagine there's some spicy goodness we ain't seeing being done

Right there with you. This wasn't just a ship pack, IBB came with it and integration into the new system with it, but most people have updates their stuff to 0.95. Which seems to imply something else is come with the update. Honestly I hope a Succubus-class in Tritachyon blue gets added, but that's just me.

Or DR is focusing on graphicslib, underworld, and/or any other life things and taking time for it, which is fine.
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Fenrrisyyan

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #853 on: April 17, 2021, 04:10:45 AM »

Hi

I really would like to replay with you insane mods, but i'have lost the two required, Lazylib in 2.5c and GraphicsLib 1.4.5...

If someone see this message and have the mods, please, send me a e-mail with the mods at :

[email protected]


Thanks you
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sqrt(-1)

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Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« Reply #854 on: April 17, 2021, 04:13:07 AM »

i'have lost the two required, Lazylib in 2.5c and GraphicsLib 1.4.5...
That's what the search function on the top right is for.
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